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Release Notes
- Fix all know issues with replication (sounds, explosions, glitches, etc)
- Increase node healing speed
- Make node heal for full healing duration, not just until healthy
- Heal vehicles and turrets relative to their health capacity
- Heal players to max health
- Modify explosion physics push/pull effect
- New explosion sounds, ambient sounds
- Add 'denied' message
YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
- captainsnarf
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- pooty
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Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
Cool. I'll look at adding it to KitchenSink tomorrow.
- pooty
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Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
Its on the server on Minus-KitchenSink
Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
Does this bomb kill enemies and heal only teammates?
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
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- pooty
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Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
I don't believe it has any effect on enemies. It heals/flips open nodes, heals friendlies.
So, think if 8 is starting to be built by blue--hit it with this and in ~1 sec its now red-fully built...and will heal players (up to 199) and vehicles...
from what I observed.
So, think if 8 is starting to be built by blue--hit it with this and in ~1 sec its now red-fully built...and will heal players (up to 199) and vehicles...
from what I observed.
- captainsnarf
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Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
It does damage enemies. Not as drastic as the healing but it is there.
Does 250 damage (same as redeemer) with 1000 radius (half redeemer)
Does not damage objects on the same team
Heals nodes at 150 pts/ .1 sec, Changes node team if not same team
Players at 10pts / .1 sec
Vehicles at VehicleMaxHealth/10 / .1 sec
Turrets at TurretMaxHealth / 10 / .1 sec
All heal times are for 5 secs.
Does 250 damage (same as redeemer) with 1000 radius (half redeemer)
Does not damage objects on the same team
Heals nodes at 150 pts/ .1 sec, Changes node team if not same team
Players at 10pts / .1 sec
Vehicles at VehicleMaxHealth/10 / .1 sec
Turrets at TurretMaxHealth / 10 / .1 sec
All heal times are for 5 secs.
- YEAAAHHHHHHHHHH
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Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
I tried the nuke tonight... it's pretty dang cool!
If you do another revision let me know, I can get you a slight volume increase on the sound effect. It's a little on the quiet side as is. Otherwise I think it's great.
If you do another revision let me know, I can get you a slight volume increase on the sound effect. It's a little on the quiet side as is. Otherwise I think it's great.
- pooty
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Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
What was strange to me is on the server on Minus-KitchenSink, I could hear it from a ways away... testing locally it seemed much quieter..which makes no sense but that's what I heard.I can get you a slight volume increase on the sound effect. It's a little on the quiet side as is.
Having played with it a few times... it really does have HUGE potential to change the dynamic of a map. Its actually more powerful than the redeemer. A redeemer just kills a node..this kills a node and completely rebuilds it in ~1 sec. We got dominated on the Minus map simply because the other team controlled the YLN.
- captainsnarf
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Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
Sounds like a bug, something I overlooked. The scripts run on client and server at the same time. If it runs on client you hear it. If it runs on server everyone hears it. I play with bots to test this stuff but they don't always cooperatepooty wrote: ↑Sun Aug 01, 2021 9:15 amWhat was strange to me is on the server on Minus-KitchenSink, I could hear it from a ways away... testing locally it seemed much quieter..which makes no sense but that's what I heard.I can get you a slight volume increase on the sound effect. It's a little on the quiet side as is.
- YEAAAHHHHHHHHHH
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Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
Yes I'd at least increase the respawn time by quite a bit. If you had a couple of teammates pick up one and hold onto them, you could open a core from nothing with a quick coordinated attack.pooty wrote: ↑Sun Aug 01, 2021 9:15 amWhat was strange to me is on the server on Minus-KitchenSink, I could hear it from a ways away... testing locally it seemed much quieter..which makes no sense but that's what I heard.I can get you a slight volume increase on the sound effect. It's a little on the quiet side as is.
Having played with it a few times... it really does have HUGE potential to change the dynamic of a map. Its actually more powerful than the redeemer. A redeemer just kills a node..this kills a node and completely rebuilds it in ~1 sec. We got dominated on the Minus map simply because the other team controlled the YLN.