It's just like a wall dodge.
Crashes... thread for crash info.
- captainsnarf
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Re: Crashes... thread for crash info.
- pooty
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Re: Crashes... thread for crash info.
Today MB:
Code: Select all
ScriptLog: Reset Onslaught.
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 71953->69477; refs: 898197
Warning: ONSOnslaughtGame ONS-MasterBath-Ren)o(vation-v4.ONSOnslaughtGame (Function Engine.GameInfo.DiscardInventory:0007) Accessed None 'Other'
Warning: ONSOnslaughtGame ONS-MasterBath-Ren)o(vation-v4.ONSOnslaughtGame (Function Engine.GameInfo.DiscardInventory:000F) Attempt to assign variable through None
Warning: ONSOnslaughtGame ONS-MasterBath-Ren)o(vation-v4.ONSOnslaughtGame (Function Engine.GameInfo.DiscardInventory:0017) Accessed None 'Other'
Warning: ONSOnslaughtGame ONS-MasterBath-Ren)o(vation-v4.ONSOnslaughtGame (Function Engine.GameInfo.DiscardInventory:001F) Attempt to assign variable through None
Warning: ONSOnslaughtGame ONS-MasterBath-Ren)o(vation-v4.ONSOnslaughtGame (Function Engine.GameInfo.DiscardInventory:002A) Accessed None 'Other'
EvenMatchDebug: DEBUG: Shop_S_Mart disconnected
Critical: UObject::Destroy
Critical: UObject::GetFullName
Critical: UPlayer::Destroy
- captainsnarf
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Re: Crashes... thread for crash info.
Not much there. The only thing is really
Is that a lot of garbage? Not sure.
Code: Select all
Garbage: objects: 71953->69477; refs: 898197
- pooty
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Re: Crashes... thread for crash info.
Nope, don't know. Makes me wonder if the problem with these crashes is the server we are on since usually if its a coding thing we will see an error.Not much there. The only thing is really
- Super Sanka
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Re: Crashes... thread for crash info.
Why did it crash in massd? I was having fun with Arbiter
- captainsnarf
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Re: Crashes... thread for crash info.
Wasn't the previous match Valarna-Randomizer? It spawned with the cluster bomb missile tank.
- pooty
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Re: Crashes... thread for crash info.
Yes it was, but doesn't server pretty much reset all objects during ServerTravel? Meaning if it didn't crash at the end, something from a previous map shouldn't cause a crash, theoretically.
- captainsnarf
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Re: Crashes... thread for crash info.
I think all bets are off if it's a problem in the native code. Most of the previous logs have pointed to an issue with karma physics, which means it's probably a vehicle issue.
- pooty
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Re: Crashes... thread for crash info.
From Log 9-24, in order. Looks like it went up then went down.captainsnarf wrote: ↑Sun Oct 02, 2022 8:49 am Not much there. The only thing is reallyIs that a lot of garbage? Not sure.Code: Select all
Garbage: objects: 71953->69477; refs: 898197
Code: Select all
Log: Garbage: objects: 30651->30647; refs: 323780
Log: Garbage: objects: 70733->47317; refs: 637512
Log: Garbage: objects: 97122->66807; refs: 899758
Log: Garbage: objects: 93029->90124; refs: 1256792 (MassD)
Log: Garbage: objects: 90225->89954; refs: 1256861
Log: Garbage: objects: 96613->47742; refs: 543623
I am going to have to record date/times and ask NFO about it.
- pooty
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Re: Crashes... thread for crash info.
I wonder if I should pull the cluster bomb nuke tank. I know that's kind of staple of DJY, but I'd like to see if we play DJY without it if we still get crashes.
I could probably pull it off the other randomizers as well and see if it fixes the crash problem.
I could probably pull it off the other randomizers as well and see if it fixes the crash problem.