UTComp

Discuss and provide feedback on Maps.
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YEAAAHHHHHHHHHH
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Re: UTComp

Post by YEAAAHHHHHHHHHH »

Enyo wrote: Fri Oct 14, 2022 9:14 am
captainsnarf wrote: Thu Oct 13, 2022 11:00 pm
Enyo wrote: Thu Oct 13, 2022 6:22 pm Crossing fingers for no lag!
So far so good? I didn't have any problems.
Nice work snarf!

I didn't experience any noticeable lag at all. And hit sounds seemed to work consistently now too. Hit sounds on the nodes kinda freaked me out a little... is there a way to make the node hit sounds different from hitting enemies?
Unrelated, but man, the developers of this game sure made the sound of hitting a locked node loud enough didn't they?
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captainsnarf
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Re: UTComp

Post by captainsnarf »

You're kind of being a dick hitting a locked node repeatedly. Maybe it was to annoy you into stopping? :lol:
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Enyo
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Re: UTComp

Post by Enyo »

captainsnarf wrote: Fri Oct 14, 2022 3:14 pm You're kind of being a dick hitting a locked node repeatedly. Maybe it was to annoy you into stopping? :lol:
:lol: :lol: :lol:

Yep, that's about right!!!
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
― Mark Twain
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YEAAAHHHHHHHHHH
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Re: UTComp

Post by YEAAAHHHHHHHHHH »

Enyo wrote: Fri Oct 14, 2022 4:18 pm
captainsnarf wrote: Fri Oct 14, 2022 3:14 pm You're kind of being a dick hitting a locked node repeatedly. Maybe it was to annoy you into stopping? :lol:
:lol: :lol: :lol:

Yep, that's about right!!!
It's when you're taking it down and it's allllmost there and then the fucker locks on you ERRRTTTT. Makes me want to punch my screen. I just needed one. teammate.
Terminator
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Re: UTComp

Post by Terminator »

I got kicked twice yesterday while trying to adjust my bright skins and force models and one time was even in spec. Maybe give people a little more time to adjust settings. And if this happens in game to someone else, please don't accuse them of bailing or whatever since this is a recent addition to the server - more players might adjust settings so they might get kicked for timeout as I did when adjusting settings. It really doesn't give you enough time before kicked. It wouldn't be a big deal if you could have unlimited time in spec to adjust settings.
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captainsnarf
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Re: UTComp

Post by captainsnarf »

I'm not sure how to fix that with UTComp. The menu is all client-side so it doesn't send any updates to the server, so the server thinks you are idle (technically you are) and kicks you.

Pooty, can we increase the idle timeout so players have more time to play with the menus?
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McLovin
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Re: UTComp

Post by McLovin »

captainsnarf wrote: Sat Oct 15, 2022 8:27 am ...
Pooty, can we increase the idle timeout so players have more time to play with the menus?
BULL SHIT! It's all hands on deck soldier. Learn UTComp on your own gawd damn time or in spec.
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Re: UTComp

Post by captainsnarf »

New version! Download here UTCompOmni_1.29.zip

Changes

- Add 'SetPreferredExit' command (from ONSPlus) for vehicles
- Make vehicle radar colors configurable
- fix some log spamming when opening the map/radar

To use SetPreferredExit, you'll need to bind a key to it and combine with the use command, e.g.

in User.ini -

Code: Select all

[Engine.Input]
Q=SetPreferredExit Left 1 | Use
E=SetPreferredExit Right 1 | Use
This would make 'E' exit to the right and 'Q' exit to the left.

Vehicle radar colors can be configured in UTCompOmni.ini file

Here are the defaults:

Code: Select all

[UTCompOmni.UTComp_ONSHudOnslaught]
VehicleData=(Name="Minotaur",RadarColor=(B=255,G=255,R=255,A=255))
VehicleData=(Name="Omnitaur",RadarColor=(B=255,G=255,R=255,A=255))
VehicleData=(Name="Badgertaur",RadarColor=(B=255,G=255,R=255,A=255))
VehicleData=(Name="ONSHoverTank",RadarColor=(B=128,G=0,R=128,A=255))
VehicleData=(Name="ONSHoverBike",RadarColor=(B=0,G=128,R=0,A=255))
VehicleData=(Name="ONSAttackCraft",RadarColor=(B=0,G=128,R=128,A=255))
VehicleData=(Name="ONSDualAttackCraft",RadarColor=(B=0,G=128,R=128,A=255))
VehicleData=(Name="ONSPRV",RadarColor=(B=128,G=128,R=0,A=255))
VehicleData=(Name="ONSRV",RadarColor=(B=32,G=32,R=0,A=255))
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captainsnarf
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Re: UTComp

Post by captainsnarf »

McLovin wrote: Sun Oct 16, 2022 12:13 am
captainsnarf wrote: Sat Oct 15, 2022 8:27 am ...
Pooty, can we increase the idle timeout so players have more time to play with the menus?
BULL SHIT! It's all hands on deck soldier. Learn UTComp on your own gawd damn time or in spec.
Even specs get kicked for idle.
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pooty
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Re: UTComp

Post by pooty »

MaxIdleTime is 45. I'll set it to 180 (3 minutes), for now, lets see how that plays.

1.29 is on the server.
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