ut2004 on godot question?

General Comments, Questions about all things OmnipotentS that don't go in other topics/forums
User avatar
Enyo
Posts: 1622
Joined: Mon Apr 05, 2021 11:27 pm
Server Sponsor: Yes
Server Admin: Yes

Re: ut2004 on godot question?

Post by Enyo »

captainsnarf wrote: Tue Jan 03, 2023 10:35 am I agree it's not really worth the time, but what else am I doing when I'm not playing? :lol: With no way to buy UT2004 anymore, how will we ever get new players? Warez downloads and CD keygen? We really need our own free version. Id Software gave away Quake and it's free to play. There is also the Xonotic quake clone to play.
Do you think there would actually be much of an influx of new players to a godot version of the game?

And don't you think we'd likely lose a majority of our existing players if several of us suddenly jumped over to what's essentially a clone of UT2K4 on the godot engine?

If you guys decide to go through with developing this, you should consider trying to figure out a way to monetize it. Or, since you have so much spare time, why not just start a whole new gaming company, how hard could it be? (note the sarcastic tone in my head as I type this)
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
― Mark Twain
User avatar
captainsnarf
Posts: 2631
Joined: Tue Jul 06, 2021 1:51 pm
Location: Washington
Server Sponsor: Yes
Server Admin: Yes
Contact:

Re: ut2004 on godot question?

Post by captainsnarf »

Doing any modding in UT3 X or whatever is like going back to an abusive boyfriend. We could do it, but should we? That's why I've been looking at godot.

I could probably make a cd keygen for UT2004, but at risk of my job. I think my current employer wouldn't be too happy with me making software that facilitates copyright infringement and violates the DMCA.

There is a whole generation of gamers that will never know the joy of Arena FPS games and think all games are soul-less, joy sucking money grubbing micro transaction battle royales. I think there is enough interest and enough modders to make it happen. The only thing really lacking is direction. Godot is enough engine to do it.

It probably won't happen, but doesn't hurt to look into it. I think we were all content to keep playing UT2004 forever, until epic pulled the plug on it. If GTKU ever gets out, will he even be able to join us without a cd key? Pulling the master server didn't kill the game, but pulling it from stores sure did.
User avatar
Enyo
Posts: 1622
Joined: Mon Apr 05, 2021 11:27 pm
Server Sponsor: Yes
Server Admin: Yes

Re: ut2004 on godot question?

Post by Enyo »

captainsnarf wrote: Tue Jan 03, 2023 12:11 pm I could probably make a cd keygen for UT2004, but at risk of my job. I think my current employer wouldn't be too happy with me making software that facilitates copyright infringement and violates the DMCA.
Don't UT keygens already exist? Surely some developers out there without scruples or worry of employer retribution have already developed one. Maybe we could find one and post it up in the forum for anyone that maybe finds their way back to the game (i.e. GTKU). I mean, what's Epic gonna do about it, they've essentially washed their hands of these games, would they really care in the unlikely event they notice?

Or, you could make one and just say, "pooty did it!"
captainsnarf wrote: Tue Jan 03, 2023 12:11 pm There is a whole generation of gamers that will never know the joy of Arena FPS games and think all games are soul-less, joy sucking money grubbing micro transaction battle royales. I think there is enough interest and enough modders to make it happen. The only thing really lacking is direction. Godot is enough engine to do it.
That's true, until some gaming company figures out a way to monetize Arena FPS games in a similar fashion, likely through micro transactions. I can envision a version of onslaught where you could get skins to modify vehicle appearance as well as characters.

The two things I've heard my son and his friends say they really like about Fortnite are the ability to customize with skins and the large size and complexity of the maps. I also think they like the aimless wandering looking for goodies, fits their generational attitude. I have no problem with the micro transactions though, as long as purchases don't give players an advantage. I do think people that waste money on that crap are as dumb as our tank tards. I told my son long ago to not ever bother asking me to buy any of that garbage unless he gets an xbox gift card from someone. He only gets his new skins thru completing challenges.

I don't really blame the economic decision to put everything into the game that makes them tons of money, it's just business. Not excusing the underhanded shit Epic did to garner a half billion dollar fine from the FTC, but I get why they cut the lifeline off for UT. And who knows, it very well could've been a legal decision as much of an economic one.
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
― Mark Twain
User avatar
pooty
Posts: 4354
Joined: Sat Apr 03, 2021 10:22 am
Location: Michigan
Server Sponsor: Yes
Server Admin: Yes

Re: ut2004 on godot question?

Post by pooty »

I could probably make a cd keygen for UT2004, but at risk of my job. I think my current employer wouldn't be too happy with me making software that facilitates copyright infringement and violates the DMCA.
Same here. I am sure there's some legalese in the employment contract.
If you guys decide to go through with developing this, you should consider trying to figure out a way to monetize it. Or, since you have so much spare time, why not just start a whole new gaming company, how hard could it be? (note the sarcastic tone in my head as I type this)
I doubt we'd get to retire off it -- and it would be a ton of work. That being said a bit of work over a year can really add up and if the base engine is done and we have a base FPS to start from that's a good 2/3 work right there. I mean here we have at least 2 competent developers (and I few more I suspect), at least one Graphic Designer ...

Even if nothing comes of it, might be a fun challenge. I certainly didn't make any $$$ of learning UE2 and making new maps/vehicles -- just wish I'd learned it 15 years ago.... And keep in mind Epic made plenty of money on UT without microtransactions. To me the microtransactions were pure profit vehicles -- make a bunch of skins --- sell at 99% margin to the kids.

Hmm from now on to drive the Mino is going to require at least a $50 server donation.... :lol:
User avatar
Enyo
Posts: 1622
Joined: Mon Apr 05, 2021 11:27 pm
Server Sponsor: Yes
Server Admin: Yes

Re: ut2004 on godot question?

Post by Enyo »

pooty wrote: Tue Jan 03, 2023 2:21 pm Hmm from now on to drive the Mino is going to require at least a $50 server donation.... :lol:
Just keep the Falcon free to use... or better yet you guys should pay me to stay out of it. :D
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
― Mark Twain
User avatar
YEAAAHHHHHHHHHH
Posts: 1056
Joined: Tue Jun 08, 2021 3:03 pm
Server Sponsor: Yes
Server Admin: Yes

Re: ut2004 on godot question?

Post by YEAAAHHHHHHHHHH »

captainsnarf wrote: Tue Jan 03, 2023 12:11 pm There is a whole generation of gamers that will never know the joy of Arena FPS games and think all games are soul-less, joy sucking money grubbing micro transaction battle royales.
x2 on this!
Post Reply