Actually:
On a map you could use Crushas vehicle factory to spawn protect it for a certain time which is editable.
As a serveractor there is one which is healing a vehicle when it's locked with a certain among of HP in time.
Vehicle spawn protection
- Miauz55555
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Re: Vehicle spawn protection
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- pooty
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Re: Vehicle spawn protection
Right but its just a regular tank factory on the Masterbath map... so we're a bit confused... I suppose you could edit the code in the map itself.On a map you could use Crushas vehicle factory to spawn protect it for a certain time which is editable.
- Miauz55555
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Re: Vehicle spawn protection
I think so, too.
You could copie an actor to notepad and than back into the map with changes. We used to use that when we wanted to have stacking relics.
You could copie an actor to notepad and than back into the map with changes. We used to use that when we wanted to have stacking relics.
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- captainsnarf
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Re: Vehicle spawn protection
I think the powernodes in masterbath are custom. They have half health capacity but it's not something you can set in the editor as far as I know. When I made ons-ganjasroom I wrote my own scripts to do the same thing and embedded them in the map.
- pooty
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Re: Vehicle spawn protection
Yeah theres custom power nodes in one of the packages (OnslaughtSpecials2 I think), where you can set them in the editor. That package is on the server.
The spawn protection is definitely there though, and not just tank, Spoon! and I tested it out earlier today on MB. Seems to be for all vehicles too, at least on MB. We were going to try it out on Minus but it drew in players...
The spawn protection is definitely there though, and not just tank, Spoon! and I tested it out earlier today on MB. Seems to be for all vehicles too, at least on MB. We were going to try it out on Minus but it drew in players...
- Miauz55555
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Re: Vehicle spawn protection
OnslaughtSpecials2 is great .. you can set HP repair time, repair multiplicator and so on.
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- pooty
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Re: Vehicle spawn protection
So its seems to be built into the game, not sure how its controlled though...
I also verified it yesterday during TAL, I tried spawn killing the ion, but the first two tank shots = 0 hits, third registered.
We can think of it as an anti-Xexx measure.
I also verified it yesterday during TAL, I tried spawn killing the ion, but the first two tank shots = 0 hits, third registered.
We can think of it as an anti-Xexx measure.
Re: Vehicle spawn protection
I don't really have a problem with vehicle spawn protection for unused vehicles, but once someone gets in and starts driving/firing, there should be no spawn protection.
Speaking of spawn protection... for players, I know if you start shooting you lose the protection, but you seem to lose it by just switching weapons. Is there an easy way to change it so you can switch weapons without losing it. And sometimes it seems spawn protection doesn't work at all. And I swear occasionally a tank/mino will spam a node right after you spawn and before you've even gotten your bearings, much less pick up any weapons and fire, blammo and you're dead.
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Re: Vehicle spawn protection
Mine doesn't go away with switching weapons. If being spawnkilled, I'll dive for the locker, switch to the RL and still be able to charge a triple rocket before it goes away.Enyo wrote: ↑Thu Feb 02, 2023 3:12 pmI don't really have a problem with vehicle spawn protection for unused vehicles, but once someone gets in and starts driving/firing, there should be no spawn protection.
Speaking of spawn protection... for players, I know if you start shooting you lose the protection, but you seem to lose it by just switching weapons. Is there an easy way to change it so you can switch weapons without losing it. And sometimes it seems spawn protection doesn't work at all. And I swear occasionally a tank/mino will spam a node right after you spawn and before you've even gotten your bearings, much less pick up any weapons and fire, blammo and you're dead.
- captainsnarf
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Re: Vehicle spawn protection
Hmm, I can't really figure out how it works either I might need to go digging through the maps in the editor.
Vehicles have a 'bSpawnProtected' flag, but it only seems to be set by ASVehicleFactory class (from Assault game mode). I can't find where it actually gets set for ONS games.
Vehicles have a 'bSpawnProtected' flag, but it only seems to be set by ASVehicleFactory class (from Assault game mode). I can't find where it actually gets set for ONS games.