Random Server Crashes..
- McLovin
- Posts: 1194
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Re: Random Server Crashes..
Map: ONS-Minus-KitchenSink-Randomizer
Wed, Mar 08 2023, 8:00:28 PM
Is ONS-MasterBath-Renovation-v4 the new crash map?
Sounds like MasterBath also crashed from reading the chat logs.
https://omnipotents2.site.nfoservers.co ... match=3724
Wed, Mar 08 2023, 8:00:28 PM
Is ONS-MasterBath-Renovation-v4 the new crash map?
Sounds like MasterBath also crashed from reading the chat logs.
https://omnipotents2.site.nfoservers.co ... match=3724
- pooty
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Re: Random Server Crashes..
For whatever reason yesterday seemed to be crash day, that's at least 3 by my count.
The worst thing is we really don't see the error usually, so its hard to debug.
Thanks, Coldcut, I use that UT API reference often. Not sure why Engine.GetMaps would have any issues though base UT code.
The worst thing is we really don't see the error usually, so its hard to debug.
Thanks, Coldcut, I use that UT API reference often. Not sure why Engine.GetMaps would have any issues though base UT code.
- McLovin
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Re: Random Server Crashes..
Server crash:
Map: ONS-MinusBadgerMeUp-Beta23
Time: Sunday, 20230312 at 1745 MDT
The crash occurred at end of round 1. Masterbath loaded next.
Logs only show Singularity and myself, but PhariZwheel, reshred, and MajorCatastrophe were there.
https://omnipotents2.site.nfoservers.co ... match=3815
Map: ONS-MinusBadgerMeUp-Beta23
Time: Sunday, 20230312 at 1745 MDT
The crash occurred at end of round 1. Masterbath loaded next.
Logs only show Singularity and myself, but PhariZwheel, reshred, and MajorCatastrophe were there.
https://omnipotents2.site.nfoservers.co ... match=3815
- pooty
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Re: Random Server Crashes..
Did someone leave right at the end of the round?
That seems to be the determining factor at least during primetime, which seems to happen infrequently depending. We've had night where we've played 6-8 maps and its fine and others where it crashes 2-3 times.
I am wondering though with the Badger map if there's some other issue? The problem is the server only keeps two logs current and current -1, so the log from that crash is gone (server restarts daily at 7am).
That seems to be the determining factor at least during primetime, which seems to happen infrequently depending. We've had night where we've played 6-8 maps and its fine and others where it crashes 2-3 times.
I am wondering though with the Badger map if there's some other issue? The problem is the server only keeps two logs current and current -1, so the log from that crash is gone (server restarts daily at 7am).
- McLovin
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Re: Random Server Crashes..
Pretty sure someone left which seems to trigger the crash.
It's going to be hard to replicate without volunteers.
- pooty
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Re: Random Server Crashes..
Yep we need the old "Wrecking Crew" back. That was a group that helped test new maps, and such. They don't have to be admins, but it would be nice to a few that could get on the server outside of prime time and check things together, like this crash. We could use Discord for chatting so we wouldn't lose it when the game crashes.It's going to be hard to replicate without volunteers.
- pooty
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Re: Random Server Crashes..
Yep tonight, oblio left and it crashed, but still showed him on the scoreboard. Its definitely something that's crashing mid leave.
We've looked pretty hard and end of round, but maybe its actually the beginning of hte round code where its crashing...
We've looked pretty hard and end of round, but maybe its actually the beginning of hte round code where its crashing...
- pooty
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Re: Random Server Crashes..
Again tonight... ugh.
Snarf, you didn't think it was UTComp, but do you think it was the ONSPlus scoring code?
I am getting more and more convinced its crashing at the start/initialization of the new round vs. end of previous... maybe we should put a broadcast message at the end of CheckScore?
Snarf, you didn't think it was UTComp, but do you think it was the ONSPlus scoring code?
I am getting more and more convinced its crashing at the start/initialization of the new round vs. end of previous... maybe we should put a broadcast message at the end of CheckScore?