Misc Map Changes Thread..for little glitches and annoyances...
- pooty
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Re: Misc Map Changes Thread..for little glitches and annoyances...
Note to self, still an issue with Wraith link beam on ONSPowerNodeSpecial (not the base UT2004 ones), where it only links on the base.
Re: Misc Map Changes Thread..for little glitches and annoyances...
You’d have to confirm this, but from what I’ve noticed it seems to link the node by linking the top only if the node isn’t locked, but it will only link on the base when it’s locked,
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- pooty
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Re: Misc Map Changes Thread..for little glitches and annoyances...
Yep. It strange that it behaves differently on those nodes...mostly those nodes are subclasses of a regular node so code like IsA('ONSPowerNode') returns true for both, but the Shield and Sphere must be different and not subclassed from the base code.
Those nodes are nice though because you can make them lock/unlock without being linked, alter the beam orientation, sphere height, make countdown nodes, and alter the base health (2000) easily from the editor.
Those nodes are nice though because you can make them lock/unlock without being linked, alter the beam orientation, sphere height, make countdown nodes, and alter the base health (2000) easily from the editor.
- captainsnarf
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Re: Misc Map Changes Thread..for little glitches and annoyances...
MassD, the outside middle nodes have a bunch of stuff that's just floating in the air. I've gotten stuck under them or my hoverboard/manta has on more than one occasion.
Nobody has complained because nobody goes to nodes
Nobody has complained because nobody goes to nodes
- pooty
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Re: Misc Map Changes Thread..for little glitches and annoyances...
Is it the platform the nodes are on? I know at one point they were too high above the terrain, but thought they were fixed. I'll take a look.
- pooty
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Re: Misc Map Changes Thread..for little glitches and annoyances...
- Boats need dodge removed, or at least reduced so you can't endlessly dodge
- Boats need hit box fixed, I wonder because there's two different looks, but I think the collision is the same, and one boat is way bigger... maybe just use one and change textures.
- DarkMarsh, the zigzag layout was decent, other layout with Trapezoid shape not good.
- Boats need hit box fixed, I wonder because there's two different looks, but I think the collision is the same, and one boat is way bigger... maybe just use one and change textures.
- DarkMarsh, the zigzag layout was decent, other layout with Trapezoid shape not good.
- pooty
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Re: Misc Map Changes Thread..for little glitches and annoyances...
So on the boats there's this:
DoubleClickTime=0.350000
DodgeKarmaStrength=5000000.000000
DelayBetweenDodges=0.500000
We can either remove dodge, or maybe DelayBetweenDodges=3.00000?
And maybe increase the boost to compensate.
DoubleClickTime=0.350000
DodgeKarmaStrength=5000000.000000
DelayBetweenDodges=0.500000
We can either remove dodge, or maybe DelayBetweenDodges=3.00000?
And maybe increase the boost to compensate.
- pooty
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Re: Misc Map Changes Thread..for little glitches and annoyances...
Each boat has its own collision. The one is bigger than the other.
Snarf, not sure what you mean by they are broken. They look good in kdraw collision (or in the mesh editor), I played with them a bit with kdraw collision on and the Shock rifle hits anywhere on the collsion boxes.
Snarf, not sure what you mean by they are broken. They look good in kdraw collision (or in the mesh editor), I played with them a bit with kdraw collision on and the Shock rifle hits anywhere on the collsion boxes.
- captainsnarf
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Re: Misc Map Changes Thread..for little glitches and annoyances...
Thanks for looking into it
I was unmistakably hitting them dead-on last night and not registering hits. It might be a UTComp problem. Do they have cylinder collision? UTComp will use it if available (even for vehicles). If CollisionHeight and CollisionRadius > 0 then it should be ok.
I was unmistakably hitting them dead-on last night and not registering hits. It might be a UTComp problem. Do they have cylinder collision? UTComp will use it if available (even for vehicles). If CollisionHeight and CollisionRadius > 0 then it should be ok.
- pooty
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Re: Misc Map Changes Thread..for little glitches and annoyances...
They have it but its much smaller then collision boxes.
Skaarj - largest box radius 230 (Greater of X/Y radii)
HumanV - largest box raduis is 300
For both in the code:
CollisionRadius=150.000000
CollisionHeight=70.000000
Seems like that should be closer to 230?
Skaarj - largest box radius 230 (Greater of X/Y radii)
HumanV - largest box raduis is 300
For both in the code:
CollisionRadius=150.000000
CollisionHeight=70.000000
Seems like that should be closer to 230?