2nd Raceway..

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pooty
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2nd Raceway..

Post by pooty »

So I did a quick edit...

And Blackwood's constant whining notwithstanding, it does need a few more tweaks.

- Trickboards replacing EONS ones.
- Keep all the scorpions either EONS or Link (all have boost), but I will leave the Fanatic (shield scorp) at core, its good to go after tank in 3/5.
- Monster trucks can stay -- they can jump the hill to second level with a little speed.
- Update the ammo in the weapon lockers. Although no extra ammo for avrils.
- Fire Hound or KHH? FireHound is there now, flames are good close up. Or maybe add both to the cores?

LG/Sniper is only on the little towers. I think that should stay that way vs. it going to every Weapon Locker.
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Enyo
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Re: 2nd Raceway..

Post by Enyo »

Are there any super weapons? Maybe put an air strike painter in the towers or something.
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pooty
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Re: 2nd Raceway..

Post by pooty »

No super weapons. I thought maybe the concussion rifle... might be fun shooting the scorps when they are airborne.

I don't think a painter or nuke works on such a small map.
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pooty
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Re: 2nd Raceway..

Post by pooty »

Ok updated V1. Be on the server later today.

- More ammo on the Weapon Lockers.
- Scorpions are either EONS or Link. So they all have boost.
- Replaced FireHound with KingHellHound, wasn't sure if we should have 3 trucks at the core (right now KHH and Monster Truck)...
- Replaced EONSLocust boards with CSTrickboards
- Concussion Rifle pick up above each core
- Wildcard pickup in the middle (shield, health, DD)

Thought about painters, or nukes but this map is just too small.

I think the Trickboards are going to change play a bit, they are fast and easily jump up to the top.

This should be a foot heavy map vs. total vehicles but there will be scorps zipping all over the place.

BTW you can get the Monster Trucks upstairs, it takes a little bit of work and speed and vehicle jump.

I thought about adding a badger, but just didn't feel right.
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Rhamp
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Re: 2nd Raceway..

Post by Rhamp »

I think a regular deemer right smack in the middle of the map would be fine. Its super exposed so its risky trying to grab it without getting picked off and could be used to kill the tank in the warehouse primary. That tank on the original version was normally very difficult to dislodge and games often went with the tank never dying the whole round. The addition of the fanatic helps with that, but that requires a stain to not waste it and the driver to successfully get it across the map without getting picked off.

A single nuke shouldn't break the map, even if it is small. Hell, there are 2 nukes on masterbath and that map is way smaller.

On another note, we need a truck with the scorp boost ability.
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pooty
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Re: 2nd Raceway..

Post by pooty »

Another update:
- Added Deemer in the middle.
- Fixed Double Paladin, and remaining old boards.
- Moved the Paladins to the core switched fanatics to the primaries.
- Added FlakRat to the Cores.

Between Paladin switch and FlakRat should help when you lose the primary. And protip, take a passenger in the FlakRat, opening the door at 5/3 and two people firing in the flak rat should do some significant damage to the tank.

I thought about reducing the gravity slightly.

I also want to improve the monster trucks a bit. The second seat needs a zoom badly. And maybe they should get a slight boost (aka Nitro) option.
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pooty
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Re: 2nd Raceway..

Post by pooty »

I did beef up the Monster trucks damage a bit.

Also remember the driver has forward facing machine gun (more powerful than badger, but its NOT hitscan its projectiles). Alt-fire is near area shock blast (like ion tank).
Gunner has machine gun (no zoom), and alt-fire is rockets. About 1/2 strenght of a tank shot, but you can hit 1/2 from the base from the right spot with them.
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Enyo
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Re: 2nd Raceway..

Post by Enyo »

pooty wrote: Thu Apr 03, 2025 11:55 am Another update:
- Added Deemer in the middle.
Noticed last night it became a battle over the two top exposed nodes, everyone quit trying for the tank nodes because they're so hard to overtake. The deemer should help with that. Agree with Rhamp, the tank in the garage is very difficult to kill otherwise. Unless of course the stains just drive it right out in the open.
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pooty
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Re: 2nd Raceway..

Post by pooty »

Yeah well between the better core vehicles, paladin and flak rat (which can take a tank shot). Should be able to open the door and attack the tank in force with shield tank or flak rat. Plus trickboards are fast and can sneak in behind the tank. Just takes 2-3 players working together.
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Re: 2nd Raceway..

Post by captainsnarf »

The tank node should have a bender instead.
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