Re: Balancer...
Posted: Wed Sep 22, 2021 3:18 pm
So here's the current config (as of now).
Changes Bolded.
bDisablePlayerClass=False
bDropChecks=True
bSelectableExits=False *Only works with stock vehicles*
bNodeHealScoreFix=True
bVehicleHealScore=False*Only works with stock vehicles*
HealValueScore=50.00000
bVehicleDamageScore=False*Only works with stock vehicles*
DamageValueScore=400.000000
bPallyShieldScore=False*Only works with stock vehicles*
PallyValueScore=200.000000
bNodeIsolateBonus=True
IsolateBonusPctPerNode=25
bAllowEnhancedRadar=True
bRestrictMissileLock=True
bDisablePreferredTeam=True
bDisablePlayerClass=False
bDisableVersionCheck=False
bDisableONSPlusTurrets=False
bDisablePreMatchTeamSwitch=True
bEnableCustomVehiclePlugins=True
bEnableWordFilter=False
bClientSendFilter=False
bFilterAdmin=False
MaxWordHits=5
MaxHitAction=HA_Kick
;MaxHitAction=HA_SessionBan
;MaxHitAction=HA_PermyBan
bFilterAdmin=False
bVehicleDistanceCheck=True
RespawnTimerDistance=2500.000000
DistanceCheckTimer=30
bRPGCompatible=False
There's quite a few options not detailed. I think we have a different version that the source code I found. 1.0 vs 1.0.1-Beta31 Ugh.
The one that makes me wonder is bEnableCustomVehiclePlugins?
It does do some goodthings too, like bDisablePreferredTeam (so you don't always join blue/red)
No idea what some of the other things are.
But could definitely skew your score, especially if you're picking off mantas in a Mino or such. Get points for the kill PLUS bonus for Damage. Making stock Manta/Raptor/Bender/Goliath kills worth more points than killing other vehicles which isn't right.
Changes Bolded.
bDisablePlayerClass=False
bDropChecks=True
bSelectableExits=False *Only works with stock vehicles*
bNodeHealScoreFix=True
bVehicleHealScore=False*Only works with stock vehicles*
HealValueScore=50.00000
bVehicleDamageScore=False*Only works with stock vehicles*
DamageValueScore=400.000000
bPallyShieldScore=False*Only works with stock vehicles*
PallyValueScore=200.000000
bNodeIsolateBonus=True
IsolateBonusPctPerNode=25
bAllowEnhancedRadar=True
bRestrictMissileLock=True
bDisablePreferredTeam=True
bDisablePlayerClass=False
bDisableVersionCheck=False
bDisableONSPlusTurrets=False
bDisablePreMatchTeamSwitch=True
bEnableCustomVehiclePlugins=True
bEnableWordFilter=False
bClientSendFilter=False
bFilterAdmin=False
MaxWordHits=5
MaxHitAction=HA_Kick
;MaxHitAction=HA_SessionBan
;MaxHitAction=HA_PermyBan
bFilterAdmin=False
bVehicleDistanceCheck=True
RespawnTimerDistance=2500.000000
DistanceCheckTimer=30
bRPGCompatible=False
There's quite a few options not detailed. I think we have a different version that the source code I found. 1.0 vs 1.0.1-Beta31 Ugh.
The one that makes me wonder is bEnableCustomVehiclePlugins?
It does do some goodthings too, like bDisablePreferredTeam (so you don't always join blue/red)
No idea what some of the other things are.
But could definitely skew your score, especially if you're picking off mantas in a Mino or such. Get points for the kill PLUS bonus for Damage. Making stock Manta/Raptor/Bender/Goliath kills worth more points than killing other vehicles which isn't right.