ONS-Alpine-Randomizer?

Discuss and provide feedback on Maps.
Post Reply
User avatar
Rhamp
Posts: 535
Joined: Sat Oct 21, 2023 9:15 pm
Server Admin: Yes

ONS-Alpine-Randomizer?

Post by Rhamp »

The base version of this map sucks, but has potential. Whenever it gets voted, it is because the players who voted for it didn't know what it was and then regretted their vote. I got a bunch of requests to make a randomizer version, so I'm posting here before spending a bunch of time on something that won't be used.

The main issues with the current map is that there are too few usable fliers. It is filled with stock raptors and wasps, which are complete dogshit and can't land a single shot on a good falcon pilot. The few cicadas are ok, but the problem is that this map suffers from having 2 op fliers among a pile of shit vehicles. Games just devolve into which team has the better pilots of the falcons and the rest of the players are stuck flying around in fodder. The nodes have a bunch of trucks, which is fine for anti-air, but horrible to try and push nodes with due to the massive size of this map, relying mostly on fliers to push. Also a bender can just get rushed by a couple fliers and dies. The rounds I played last night I flew around killing everything in a falcon and the enemy team had no chance.

What I'm thinking about for a randomizer version:
-Add a helix, dropship, and mino to the core. This is a flier map, might as well have a helix. Flying that thing guns blazing over the mountain shredding fliers would be great. The dropship could be used to carry the mino to an advantageous position, and seeing that this is a flier heavy map, a mino isn't that op, but would add another element to the gameplay.
-Remove all stock raptors. These things are so dogshit they die to a couple foot soldiers with sr, they take an eternity to kill a node, and are overall complete fodder. Wasps at least have a use in that if you can get in close you can deal some damage, which can be used due to the uneven terrain.
-No hitscan fliers. Dogfighting with hitscan is boring, a dm map is more fun. Hitscan should be reserved only for ground-based anti-air, like trucks and tank turrets.
-Keep the default link setup, but maybe add other ones like on Tek that get shuffled between. Any unpopular or shit setups can be removed.
-Maybe use the No Hitscan bomber variants I made. This would be a perfect map for them.
-Have each node have 1-2 random anti-air vehicles and the rest fliers, with maybe some vehicles like a bastion or other utility vehicle mixed in.
-Add a UFO to the randomizer like on HSH, where some games can play completely differently with the UFO portals.
-Put a link nuke somewhere. Maybe a short trials-like parkour to reach it under the core?
-Put some regular nukes somewhere.
User avatar
YEAAAHHHHHHHHHH
Posts: 1590
Joined: Tue Jun 08, 2021 3:03 pm
Server Sponsor: Yes
Server Admin: Yes

Re: ONS-Alpine-Randomizer?

Post by YEAAAHHHHHHHHHH »

I think this is a good idea. This map has always been an odd one... it's really big, it has some interesting terrain etc. To throw out some quick ideas to your list. Not sure if my ideas are crap or not:

-Nitro Scorpions could be fun on the hills, but might need a quicker recharge speed to keep them fun.
-Hoverboards might match the ski theme
-Not sure which ground vehicles would be best here. Maybe hellbenders since they can climb well now. Or the cobra?
-Even two OmniHeliux per team would work. The mino's job could be to keep knocking those out of the sky. The Plasma tank could be good at this too.
-Link tanks and shield tanks in the center crater area and caves would be good.
User avatar
pooty
Posts: 6557
Joined: Sat Apr 03, 2021 10:22 am
Location: Florida
Server Sponsor: Yes
Server Admin: Yes

Re: ONS-Alpine-Randomizer?

Post by pooty »

It does need a redo. It needs more flyers it should be basically, IMO, a flyer map. But yes, newer Benders should go pretty well and a few key tanks.
The link scorps with boost, maybe firebug, wyvern would be good.
User avatar
Rhamp
Posts: 535
Joined: Sat Oct 21, 2023 9:15 pm
Server Admin: Yes

Re: ONS-Alpine-Randomizer?

Post by Rhamp »

YEAAAHHHHHHHHHH wrote: Thu Jul 31, 2025 10:48 pm -Nitro Scorpions could be fun on the hills, but might need a quicker recharge speed to keep them fun.
-Hoverboards might match the ski theme
-Not sure which ground vehicles would be best here. Maybe hellbenders since they can climb well now. Or the cobra?
-Even two OmniHeliux per team would work. The mino's job could be to keep knocking those out of the sky. The Plasma tank could be good at this too.
-Link tanks and shield tanks in the center crater area and caves would be good.
-I like the scorp idea, maybe only add link scorps since the other boost ones are too weak. Link scorps are nice to heal allied fliers and can be used to help build up nodes quicker.
-Boards definitely. That'll help when all the vehicles are gone since there is nothing to do on foot and can be used to go grab the nukes. Maybe I can do a slight redesign to make a teleporter (and maybe vehicle teleporter) to areas in the center so there is something to do on foot, maybe a center area like on Tek.
-Benders and link tanks would be part of the anti-air allocation for each node.
-Maybe I can have a forced helix spawn at the core, and maybe up to one in the randomizer. That way sometimes there could be a second helix that spawns at another node, making that node extra important to take.
-I'm hesitant to add shield tanks to that crater node, since it would make it way too easy to defend. However, if your team decides to dropship a turtle from the core to that node, then your team earned that.
Post Reply