Changed the Factory to the CSBomberFactory and its there. I noticed tonight though the lasers were much slower than earlier..I wonder if they really tax the server? (Starbolt lasers were slower too)
I think the laser should be less powerful and bombs a little more powerful and a bit more area of effect. You know more bomb effect? Right now you have to hit directly
Guppy
- captainsnarf
- Posts: 2713
- Joined: Tue Jul 06, 2021 1:51 pm
- Location: Washington
- Server Sponsor: Yes
- Server Admin: Yes
- Contact:
Re: Guppy
Yep, I played tonight and yeah something is wrong with the rate of fire.
The bombs have 500 damage radius. Goliath is 660. I thought that would be enough I guess when it's only 30 damage it doesn't do much.
The bombs have 500 damage radius. Goliath is 660. I thought that would be enough I guess when it's only 30 damage it doesn't do much.
- captainsnarf
- Posts: 2713
- Joined: Tue Jul 06, 2021 1:51 pm
- Location: Washington
- Server Sponsor: Yes
- Server Admin: Yes
- Contact:
Re: Guppy
I tried it twice (server was pretty full, 20+? ). First time was really slow, like 1 fps.
Second time it worked correctly for about 3 seconds then went slow again. I wonder if it's one of the other vehicles on that map (not guppy) that is hammering the network? It's weird it would work for a few seconds then go super slow.
- captainsnarf
- Posts: 2713
- Joined: Tue Jul 06, 2021 1:51 pm
- Location: Washington
- Server Sponsor: Yes
- Server Admin: Yes
- Contact:
Re: Guppy
New version available, download here CSBomber_1.0.2.zip
changes
decrease machine gun damage 12 -> 10
increase bomb damage radius 500 -> 660
increase bomb damage 30 -> 50
I could not repro the slow firing issue at home. I tried inducing various amounts of lag but it didn't affect the fire rate.
changes
decrease machine gun damage 12 -> 10
increase bomb damage radius 500 -> 660
increase bomb damage 30 -> 50
I could not repro the slow firing issue at home. I tried inducing various amounts of lag but it didn't affect the fire rate.
- pooty
- Posts: 4535
- Joined: Sat Apr 03, 2021 10:22 am
- Location: Michigan
- Server Sponsor: Yes
- Server Admin: Yes
Re: Guppy
Updated Bomber on the server. So far only map its on is MassD. I need to add it to the Randomizers. Snarf, While I am doing that should I change the previous randomizer actor to the CSRandomizer (that's in Vehicle Pack right?)?
- captainsnarf
- Posts: 2713
- Joined: Tue Jul 06, 2021 1:51 pm
- Location: Washington
- Server Sponsor: Yes
- Server Admin: Yes
- Contact:
Re: Guppy
Yes, I think so. It's never been tested but I didn't really change it. It should work exactly the same, except the vehicle fixes will work with it also.
Can you pls replace Pallas1.1 with PallasV2 also?
Can you pls replace Pallas1.1 with PallasV2 also?
- captainsnarf
- Posts: 2713
- Joined: Tue Jul 06, 2021 1:51 pm
- Location: Washington
- Server Sponsor: Yes
- Server Admin: Yes
- Contact:
Re: Guppy
New version available! Download here CSBomber_1.0.3.zip
New flyers!
Bio Bomber
A little slower than Guppy Bomber with no boost powers but powerful bio bomb goo.
Arbiter
Slower than Bio Bomber but has boost and seeking weapon
Video here
New flyers!
Bio Bomber
A little slower than Guppy Bomber with no boost powers but powerful bio bomb goo.
Arbiter
Slower than Bio Bomber but has boost and seeking weapon
Video here
- captainsnarf
- Posts: 2713
- Joined: Tue Jul 06, 2021 1:51 pm
- Location: Washington
- Server Sponsor: Yes
- Server Admin: Yes
- Contact:
Re: Guppy
I forgot to mention the new version depends on CSBadgerFix_1.0.6. The BioTank and BioBadger are in that package. The BioBomber references them so that none of them take damage from each other.