Fire Vehicles...Fire Tank, Fire Manta, Fire Raptor

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pooty
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Re: Fire Vehicles...Fire Tank, Fire Manta, Fire Raptor

Post by pooty »

2.95
Ifrit - increased primary fire, fires faster projectiles, more often, burns for a bit more.... These do set things on fire. Alt-fire is unchanged. Keep in mind Nodes/cores don't get set on fire so you won't see similar damage on those -- its less. This flyer is still devastating to vehicles.
Draco - it shares one of the gunner weapons same as Ifrit primary so the rocket gunner will be more potent now.
FireHound - Beefed up the FireSkyMines...better combo. Its not quite as good as KingHellHound but its better than regular HellHound.
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Enyo
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Re: Fire Vehicles...Fire Tank, Fire Manta, Fire Raptor

Post by Enyo »

pooty wrote: Sat Apr 06, 2024 6:43 pm 2.95
Ifrit - increased primary fire, fires faster projectiles, more often, burns for a bit more.... These do set things on fire. Alt-fire is unchanged. Keep in mind Nodes/cores don't get set on fire so you won't see similar damage on those -- its less.
Thanks pooty, the Ifrit primary has always been useless. However, the alt fire flame does damage nodes/core continually if you hit the ground next to them instead of a direct hit.
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YEAAAHHHHHHHHHH
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Re: Fire Vehicles...Fire Tank, Fire Manta, Fire Raptor

Post by YEAAAHHHHHHHHHH »

Enyo wrote: Sat Apr 06, 2024 11:57 pm
pooty wrote: Sat Apr 06, 2024 6:43 pm 2.95
Ifrit - increased primary fire, fires faster projectiles, more often, burns for a bit more.... These do set things on fire. Alt-fire is unchanged. Keep in mind Nodes/cores don't get set on fire so you won't see similar damage on those -- its less.
Thanks pooty, the Ifrit primary has always been useless. However, the alt fire flame does damage nodes/core continually if you hit the ground next to them instead of a direct hit.
Good to know! Adding this to the secret bag of tricks..
Judas
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Re: Fire Vehicles...Fire Tank, Fire Manta, Fire Raptor

Post by Judas »

Is it possible to remove/reduce the flare lighting effect on the fire tank lasers? It's hard to see air targets when I'm zoomed in. It's worse on maps where the sky's color is light blue or close to yellow:
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I also see this effect on the link tank lasers as well, but it's not quite as bad
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pooty
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Re: Fire Vehicles...Fire Tank, Fire Manta, Fire Raptor

Post by pooty »

Yep, I've reduced them a couple times and I swear sometimes its fine other times its completely blocking.
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Rhamp
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Re: Fire Vehicles...Fire Tank, Fire Manta, Fire Raptor

Post by Rhamp »

I've never been able to shoot a fire tank turret well because I'm blinding by the solar flare it produces every time. Would be nice if I could actually see the target I'm shooting.
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Re: Fire Vehicles...Fire Tank, Fire Manta, Fire Raptor

Post by Enyo »

Rhamp wrote: Tue Apr 09, 2024 3:18 pm I've never been able to shoot a fire tank turret well because I'm blinding by the solar flare it produces every time. Would be nice if I could actually see the target I'm shooting.
Ditto. And sometimes the link tank lasers flare up in your face too, but only seems to be at certain positions/angles.
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Anonymous.
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Re: Fire Vehicles...Fire Tank, Fire Manta, Fire Raptor

Post by Anonymous. »

Is it possible to make it so just the shooter doesn't see the effect, or only a diminished version of it, while others see it normally?
Last edited by Anonymous. on Wed Apr 10, 2024 1:03 pm, edited 1 time in total.
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Re: Fire Vehicles...Fire Tank, Fire Manta, Fire Raptor

Post by pooty »

Yes, I can scale the emitter. I think I am just going to make them really small.
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Re: Fire Vehicles...Fire Tank, Fire Manta, Fire Raptor

Post by pooty »

Updated:
Damage Reduction on FireManta - Does ~150-200 depending on burn. Slightly slow rate of fire.

Damage Reduction on Fire Raptor (Ifrit) -
Primary Fire Does ~250ish. Slowed rate of fire, but sped up the projectile (its fast like tank). This sets things on fire with most of the damage from burn/heat. If you an hit most flyers they are likely toast, but you have to hit.

Alt-Fire - Bigger Damage Reduction. Does ~600-700 ish on direct hit. Most of this now is direct hit explosion, with less setting fire. So think primary sets things on fire, this blows them up. It no longer does 1500+ Keep in mind as Snarf pointed out in the other thread mino has fire resistsance so it takes less damage might take you three (four?) ifrit shots now. Regular smaller tanks though are still easy pickings. And this will now do much damage to nodes -- its a node killer two to three altfires.

Reduced Health from 350 to 325.
This is not an air-to-air warrior... you might survive up close with faster primary.. but that's its weakness -- and its takes more damage from shock rifles.
It will however, decimate tanks from a distance. But it will no longer one shot Mechs, or other heavy tanks.

It might need more tweaking depending on play -- its hard to gauge with bots.
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