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Re: Gator

Posted: Mon Oct 18, 2021 9:41 am
by pooty
I'll try to get it loaded up later this afternoon. It shouldn't require any map edits except on the Randomizer maps (which don't have any water anyway)... I have to manually edit them in Randomizer. Wait, not sure that's true, some of them might already be updated to CSAlligator.Alligator so might be ok there too.

Re: Gator

Posted: Mon Oct 18, 2021 11:57 am
by Enyo
pooty wrote: Mon Oct 18, 2021 9:41 am I'll try to get it loaded up later this afternoon. It shouldn't require any map edits except on the Randomizer maps (which don't have any water anyway)... I have to manually edit them in Randomizer. Wait, not sure that's true, some of them might already be updated to CSAlligator.Alligator so might be ok there too.
That's another fun idea... have the MTMU randomizer map randomly have water in the canal. Only the Gator could go in it.

Then, if you edit AlienHop to have water, change the Fire Tank to the Gator. We should update some exiting maps that allow cool vehicles like these to use their unique advantages.

Re: Gator

Posted: Mon Oct 18, 2021 5:01 pm
by pooty
On the server. Works well on DesertedSands... fun part if there's current and you're floating it moves fast!

Re: Gator

Posted: Mon Oct 25, 2021 4:38 pm
by pooty
So, trying to get it work on NiVa and its inconsistent...

https://www.omnipotents.com/utmisc/ONS- ... )o(-V4.ut2

It has one water volume (basically bottom of the map), and its deep but the Gator doesn't seem to work right like it does on Deserted or Nevermore (but the water is much smaller). Can't figure it out.

Re: Gator

Posted: Mon Oct 25, 2021 5:55 pm
by captainsnarf
I tried loading it but it don't work for me. It won't load in the game (click it nothing happens), editor blows up with an error about 'flametankfactory'.

I think I would need your exact package list to load it. It's definitely a downside to not embedding the packages in the map. I can't download the maps anymore and play them. I have to connect to the server then run cache extractor after so I get all the packages too, then I can play them.

Re: Gator

Posted: Mon Oct 25, 2021 6:01 pm
by pooty
Yes, I think the only thing you need is the FireVehiclesV2Omni (the rest of the vehicle updates are yours).
http://www.omnipotents.com/omni-ut2004- ... Omni.u.uz2

Re: Gator

Posted: Mon Oct 25, 2021 6:22 pm
by captainsnarf
I couldn't open NivaValleyV4, but I could V3! I think this might be the problem:

Image

FluidFriction should be 2.4
Gravity Z should be -950

Re: Gator

Posted: Tue Oct 26, 2021 7:44 am
by pooty
Hmm. I'll double check it...I wonder if there's another volume in there...
As I updated those, to the values you posted. (did it enough times I remember the Gravity specifically (I think there's joke in there), was odd that it was 100 instead of -950
Ground Friction was 8.0 too (at least compared to NVM)

Re: Gator

Posted: Tue Oct 26, 2021 7:52 am
by captainsnarf
pooty wrote: Tue Oct 26, 2021 7:44 am Hmm. I'll double check it...I wonder if there's another volume in there...
As I updated those, to the values you posted. (did it enough times I remember the Gravity specifically (I think there's joke in there), was odd that it was 100 instead of -950
Ground Friction was 8.0 too (at least compared to NVM)
I think the problem is mostly the gravity setting. The other values won't matter too much, but gravity being non-negative seems like it's going to break some logic somewhere.

Re: Gator

Posted: Wed Nov 03, 2021 5:02 pm
by pooty
I updated Niva-V4 its on the server.
Gator swimming has its quirks but lets play with it and see.