Pooty and Snarf,
Thanks for the info!! I have gotten the Starbolt extracted just for reference from the cache. Learning the code base will just take some time, on what to override and how it all works. The wav file and textures did not get extracted ... just made up some. I do have one question, having trouble assigning the Starbolt texture. Is this done at Level level or in the map binary? I have just created a mutator to override a raptor (ONSAttack..) and replace it with my rebuilt version of the Starbolt, but no matter what i try (#exec, RedSkin, etc), can not get the Starbolt texture, it is always the default raptor, BUT i can add the bomber texture to it and it works fine?
Maybe one day we could have a short show and tell .... you "show" and "tell" me what to do

? I would like to see minimal steps to do some of the basic mods to vehicles AND place them in a map using the factories ..... will be a long time before i could even look at the "Mechs"
Thanks,
ima