What should I download/cache? Maps/System Files..
Posted: Sun Nov 21, 2021 10:57 am
A couple of tips for those that don't know.
You can always download (so you don't have to wait for the redirect) the lastest maps here: http://www.omnipotents.com/omni-ut2004-redirect/
You then have to uncompress them: using the ucc commmand in your UT System directory ucc uncompress. If there is a need I can put the maps on the webserver uncompressed if folks want that. UT is smart when it comes to map versions, even though I tend (for my own sake) update the maps like ONS-Map-V1 include a version number. UT doesn't care if the version you have in Maps/ directory is different its smart enough to request a download and put it into cache.
For system/package files (vehicles, weapons, mods, Textures, Meshes/models etc.), best to let those download to cache unless you're a mapper/developer. Here's why. UT is dumb (and inconsistent). It will NOT download a newer/updated version of the same name, unlike maps. It will give you a "Package version mismatch" error and stop you from loading/playing... you then have to go delete the .u file (or figure extension like .utx for textures) from your UT system directory. If you want to download things, because you're on AOL dialup like Provert, you can just realize when there's a new vehicle update you might have to update the files manually.
So TL;DR: Feel free download maps to your maps directory, but the other files best for online play to just let them cache.
You can always download (so you don't have to wait for the redirect) the lastest maps here: http://www.omnipotents.com/omni-ut2004-redirect/
You then have to uncompress them: using the ucc commmand in your UT System directory ucc uncompress. If there is a need I can put the maps on the webserver uncompressed if folks want that. UT is smart when it comes to map versions, even though I tend (for my own sake) update the maps like ONS-Map-V1 include a version number. UT doesn't care if the version you have in Maps/ directory is different its smart enough to request a download and put it into cache.
For system/package files (vehicles, weapons, mods, Textures, Meshes/models etc.), best to let those download to cache unless you're a mapper/developer. Here's why. UT is dumb (and inconsistent). It will NOT download a newer/updated version of the same name, unlike maps. It will give you a "Package version mismatch" error and stop you from loading/playing... you then have to go delete the .u file (or figure extension like .utx for textures) from your UT system directory. If you want to download things, because you're on AOL dialup like Provert, you can just realize when there's a new vehicle update you might have to update the files manually.
So TL;DR: Feel free download maps to your maps directory, but the other files best for online play to just let them cache.