Q-36 Space Modulator
- pooty
- Posts: 4535
- Joined: Sat Apr 03, 2021 10:22 am
- Location: Michigan
- Server Sponsor: Yes
- Server Admin: Yes
Re: Q-36 Space Modulator
Is the latest code on Git? I tried to rebuild it with adjusted hitboxes meshes, but the code errors out, on some properties on one of the classes that doesn't exist?
- captainsnarf
- Posts: 2713
- Joined: Tue Jul 06, 2021 1:51 pm
- Location: Washington
- Server Sponsor: Yes
- Server Admin: Yes
- Contact:
Re: Q-36 Space Modulator
I guess not. Try again
- pooty
- Posts: 4535
- Joined: Sat Apr 03, 2021 10:22 am
- Location: Michigan
- Server Sponsor: Yes
- Server Admin: Yes
Re: Q-36 Space Modulator
CSMarvin 2.5 on the server.
Updated Collision Mesh. It covers most of it now.. its a little trick as we get collision boxes, and this is a disc. Before the box only covered the middle half to left/right of the driver. So shots from below in front/behind driver would "miss" (or feel like unregs). Should be better now.
Also, I added a message when you enter:
"1: TwistyLasers/AbuctionBeam 2: Portal Gun"
Upon weapon switch (1/2) gives:
"TwistyLasers/AbductionBeam Active";
PortalGunMessageString= "Portal Gun Active...";
Updated Collision Mesh. It covers most of it now.. its a little trick as we get collision boxes, and this is a disc. Before the box only covered the middle half to left/right of the driver. So shots from below in front/behind driver would "miss" (or feel like unregs). Should be better now.
Also, I added a message when you enter:
"1: TwistyLasers/AbuctionBeam 2: Portal Gun"
Upon weapon switch (1/2) gives:
"TwistyLasers/AbductionBeam Active";
PortalGunMessageString= "Portal Gun Active...";
- McLovin
- Posts: 1194
- Joined: Sat Apr 03, 2021 12:54 pm
- Location: Salt Lake City, Utah
- Server Sponsor: Yes
- Server Admin: Yes
Re: Q-36 Space Modulator
Can the portals be larger to accommodate bigger vehicles? Or is there a reason against that?
- captainsnarf
- Posts: 2713
- Joined: Tue Jul 06, 2021 1:51 pm
- Location: Washington
- Server Sponsor: Yes
- Server Admin: Yes
- Contact:
Re: Q-36 Space Modulator
You can fit a mech through them. I think the only vehicles that don't fit are the drop ship and helix.
The portals expand to the surface they are on. If it's a small surface you get a small portal.
The portals expand to the surface they are on. If it's a small surface you get a small portal.
- pooty
- Posts: 4535
- Joined: Sat Apr 03, 2021 10:22 am
- Location: Michigan
- Server Sponsor: Yes
- Server Admin: Yes
Re: Q-36 Space Modulator
I think the helix should fit, its not much bigger than a tank.
One thing though at times when you hit a surface/terrain that isn't flat you often get a small portal...where you'd think you'd get a bigger one. Not sure how to fix that.
One thing though at times when you hit a surface/terrain that isn't flat you often get a small portal...where you'd think you'd get a bigger one. Not sure how to fix that.
- McLovin
- Posts: 1194
- Joined: Sat Apr 03, 2021 12:54 pm
- Location: Salt Lake City, Utah
- Server Sponsor: Yes
- Server Admin: Yes
Re: Q-36 Space Modulator
I was on HomeSweetHome and made a portal near the floor hoping to drive a tank through it. But the portal boundary would stop at where the wall met the floor. A medium size tank wouldn't fit through the hole. Why I thought it was limited in size.
Re: Q-36 Space Modulator
Just shoot the portal higher on the wall to get a max size portal. As long as the bottom of it is fairly close to the ground tanks can still go through.
FYI, the Omnihelix does go through portals, I took it through one on Dria Randomizer one time.
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
― Mark Twain
― Mark Twain