LinkVehicles 3.0

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Anonymous.
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Re: LinkVehicles 3.0

Post by Anonymous. »

pooty wrote: Tue Sep 19, 2023 4:59 pmBTW didn't see anything that stood out as far as aircontrol..
In DowntownXL it's pretty obvious, it happens with the Tick and Link Scorpions, but not the Benders. Also happens with the newer MegaBadgers.
https://streamable.com/6qk133
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pooty
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Re: LinkVehicles 3.0

Post by pooty »

No doubting it pulls left. Something in the Karma physics that's doing it.
I wonder if its something in the mesh, I've noticed the turret bone is off center, you can even see it the video, not sure if its like that with the original scorpion or if the mesh changed? Or even if that matters?

I think once its airborne Karma physics drives the movement. I wonder if its map specific?
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Anonymous.
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Re: LinkVehicles 3.0

Post by Anonymous. »

No clue, but it also was pulling right on the first jump, strange behavior.
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captainsnarf
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Re: LinkVehicles 3.0

Post by captainsnarf »

It's right here (link scorpion)

Code: Select all

    Begin Object Class=KarmaParamsRBFull Name=KParams0
         /*KInertiaTensor(0)=1.000000
         KInertiaTensor(3)=3.000000
         KInertiaTensor(5)=3.000000
         KCOMOffset=(X=-0.250000,Z=-0.40000)
         KLinearDamping=0.050000
         KAngularDamping=0.0500000*/
        KInertiaTensor(0)=1.000000
         KInertiaTensor(3)=3.000000
         KInertiaTensor(5)=3.000000
         KCOMOffset=(X=-0.250000,Z=-0.40000)
         KLinearDamping=0.050000
         KAngularDamping=0.450000
         bKStayUpright=True
         StayUprightStiffness=50
         StayUprightDamping=2
         KStartEnabled=True
         bKNonSphericalInertia=True
         bHighDetailOnly=False
         bClientOnly=False
         bKDoubleTickRate=True
         bDestroyOnWorldPenetrate=True
         bDoSafetime=True
         KFriction=0.500000
         KImpactThreshold=700.000000
     End Object
KCOMOffset (karma center of mass offset) is on the left (X=-0.25). Change to 0 and it should be fixed.
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pooty
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Re: LinkVehicles 3.0

Post by pooty »

Code: Select all

 KCOMOffset=(X=-0.250000,Z=-0.40000)
Same as stock Scorpion btw.. likely didn't matter in that slow shit vehicle. ;)

Code: Select all

  KCOMOffset=(X=-0.300000,Z=-0.500000)
HellBender has it too. Does the HellHound, KingHellHound do the same?
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pooty
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Re: LinkVehicles 3.0

Post by pooty »

No HellHounds aren't affected.

And changing the KCOMOffset to 0 doesn't change the airborne behavior, still pulls.
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pooty
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Re: LinkVehicles 3.0

Post by pooty »

Played with it a bit.. testing on downtown it does it when you're doing it north to south on the map. Going east to west, like the ramps at 7/8 doesn't seem to do it? Confused as to what's causing it.
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Re: LinkVehicles 3.0

Post by Anonymous. »

Seems to be map specific, on one of the maps it didn't happen at all.
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pooty
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Re: LinkVehicles 3.0

Post by pooty »

So despite some claims on the OP Link Scorpion... I think some of the link stuff needs a bit of a nerf.
Lamprey Range....its too easy to just fly and kill other flyers....I"d rather shorten the range and up its momentum to suck you in.
Vampire Tank - I think it needs lower multiplier...its at 0.8. Might be better to either eliminate it all together or make it fairly small 0.25. Add a couple of link tanks healing it and the fact that damage done heals itself makes it pretty OP. Maybe I can change the heal rate to just be base damage and not get the multiplier on healing.....

Link Tank/Hvy Link Tank lasers...these feel really powerful even without the multipliers. I need to revist those. I don't mind them being fairly powerful with linkers, you should get a bonus for teamwork.
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Re: LinkVehicles 3.0

Post by captainsnarf »

Can we nerf the Odin? Maybe make HealthMax the same as Health? It shouldn't be able to heal to 2200+ health. Teamwork is one thing, but an extra 1000+ hp is another. It's like an extra bonus on top of teamwork reward. It's already powerful just getting linked without also getting bonus health.

They have the Odin on CEONSS and it is much weaker than our version. Its fire rate and fire time are much slower than ours. It's more balanced that way.

And yeah, the lasers... :lol: I don't even go for the troop carrier anymore if there is a link tank available.
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