Revisiting. I think we can enable the heal points for the Link Vehicles as well as clean them up as there's mutiple versions.
A couple of things you can do with Link beams
- Heal Points - YES. Similar to ONSPlus so that when you heal your teammate in an occupied vehicle you score points. (maybe make this a config value )
- "Stacking" - this means if a player or another vehicle links this vehicle the link stacks like it does when players all use the link gun.
- "Multiplier" - only applies to Stacking, this is the multiplier for the number of linkers see below
Linking in series test cases:
1. Link Vehicle -> Player -> Node = Slower
2. Player -> Link Vehicle -> Node = Faster?
Yes ^
Eg.
Formula: Linker + ( Multiplier * NumLinkers)
Link tank linking 1 player : 1 + ( 1*1) = 2
1 Player linking vehicle with 1.5 multiplier ( Today, link tank 2.0, Chupacabra): 1 + (1.5 * 1) = 2.5
Link tank linking 1 player linking another player : 1 + ( 1*2) = 3
2 Player linking vehicle with 1.5 multiplier ( Today, link tank 2.0, Chupacabra): 1 + (1.5 * 2) = 4 (equivalent of a whole extra linker)
So you can see with a higher multiplier it adds up fast with multiple linkers.
- Healing/Draining - this means as you use the link beam on opponents it heals your vehicle, and its usually just a fraction. Call it the heal fraction (usually like 0.5) or something.
So I think we should do:
1. Link Scorpion 3.0, give it boost like the EONS Scorp as alt-fire, primary is link beam, with healing -- similar to the Wraith. Be a good fast, node builder type. It should imo have stacking 1.5. Plus it would only have 300-350 health so its not going to last long against big tanks. This would be IMO a good valuable vehicle esp at the start of matches.
2. Dark Link Tank - Very fast (aka like Dark Rail Tank, Dark Paladin), have dark theme. 1 Driver, primary link plasma, alt-link with stacking. Not sure on Healing, although we could add some healing, maybe even 1.0 healing fraction and call it the Vampire Tank Thinking 500-600 health. (Would have to have the Seasame Street Count laugh for the alt-horn)
For the other more standard link tanks:
Primary Weapon/Driver: As it is today Link Plasma, Link Beam
Second Seat: Link Beam with slight healing?, meaning if you hit the enemy with this beam it heals the HLT.
Third Seat: Laser Turret.
3. Link Tank 3.0 - Similar to the link Tank 2.0 today (3 seats, stacking 1.25 on the primary gun). 750 health (its a tank). (in past this health has varied from 500-1000)
4. Heavy Link Tank 3.0 (I want a better name) - 3 seats, linkers stack 1.5 on all guns. Meaning (see below) that a linker linking this tank would increase the effective output of all the guns including the front mounted laser turret (bad news for Enyo's flyers). Thinking 1200 health. This is a beast and could be on par with Hurriance/Bio and such.
5. Chupacabra/Goat Sucker - stays as is, just makes sure to add the score points for team healing.
Thoughts? Is the healing/draining thing too much? Maybe no stack on those, or maybe just stack on the Dark one, or perhaps just the Heavy?
Link Badger remains unchanged as its in CSBadgerFix now, its tough (1000 pts) and very mobile as a badger.
I guess it does bring up the fact to stack the links on things like Odin and Wraith, but I think those are pretty good as is..they aren't primary link vehicles, its just secondary use. Odin is pretty tough as is, and Wraith is a flyer. But both have pretty good healing - if folks would ever load up and Odin with two heal turrets..yikes.