EvenMatchOmni
- captainsnarf
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Re: EvenMatchOmni
New version, download here! EvenMatchOmni_2.9.zip
changes
- add hysteresis/delay to customscore call. If somehow it's getting called twice, it can't happen now if it's within 2 seconds of each other
changes
- add hysteresis/delay to customscore call. If somehow it's getting called twice, it can't happen now if it's within 2 seconds of each other
- McLovin
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Re: EvenMatchOmni
Can EvenMatchOmni be modified to monitor when a "teams" needs to be executed?
I had to manually do a "teams" twice on ONS-GanjasRoom when I noticed blue was down by 2 players.
https://omnipotents2.site.nfoservers.co ... match=5031
These don't get caught near enough I think. When you are playing and in the heat of battle who has time to monitor the player counts. Even when I'm specatating I'm not constantly watching the player counts. And being down 2 players can really throw a close match to shit in seconds. This needs to be automatic and not require human intervention. Also needs to be active when 6 or more players, ie, no bots, are playing.
I had to manually do a "teams" twice on ONS-GanjasRoom when I noticed blue was down by 2 players.
https://omnipotents2.site.nfoservers.co ... match=5031
These don't get caught near enough I think. When you are playing and in the heat of battle who has time to monitor the player counts. Even when I'm specatating I'm not constantly watching the player counts. And being down 2 players can really throw a close match to shit in seconds. This needs to be automatic and not require human intervention. Also needs to be active when 6 or more players, ie, no bots, are playing.
- captainsnarf
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Re: EvenMatchOmni
I think it already does this, we just have it turned off.
Turn those on and it will balance teams while playing.
Code: Select all
bBalanceTeamsWhilePlaying=False
bBalanceTeamsDuringOvertime=False
Re: EvenMatchOmni
Will turning those on keep us from having to type teams to balance the numbers mid match? It'll balance numbers automatically?captainsnarf wrote: ↑Sat Apr 30, 2022 11:20 am I think it already does this, we just have it turned off.
Turn those on and it will balance teams while playing.Code: Select all
bBalanceTeamsWhilePlaying=False bBalanceTeamsDuringOvertime=False
To be clear, this has no effect on the pph balancer, correct?
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- captainsnarf
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Re: EvenMatchOmni
Yeah, I think that's what it does looking at the code. It announces teams are unbalanced then waits some delay before evening them up.Enyo wrote: ↑Sat Apr 30, 2022 12:20 pmWill turning those on keep us from having to type teams to balance the numbers mid match? It'll balance numbers automatically?captainsnarf wrote: ↑Sat Apr 30, 2022 11:20 am I think it already does this, we just have it turned off.
Turn those on and it will balance teams while playing.Code: Select all
bBalanceTeamsWhilePlaying=False bBalanceTeamsDuringOvertime=False
To be clear, this has no effect on the pph balancer, correct?
Code: Select all
SoftRebalanceDelay = 10
ForcedRebalanceDelay = 30
For it to work correctly I think we need to set our new ConfigPPHDiff variable to 0.
And yeah, should be no effect on the pph balancer.
- captainsnarf
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Re: EvenMatchOmni
It seems like 2.9 changes aren't working. I don't really have any new updates so it's probably best to put 2.8 back.
- pooty
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Re: EvenMatchOmni
Ok I'll get 2.8 put back when I get a chance.
- pooty
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Re: EvenMatchOmni
2.8 back on the server.
- pooty
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Re: EvenMatchOmni
So it still doesn't seem to be adding the new player to the lower balance team? But this was with less than 3v3 and I know its screwy when there's bots involved. If we get a chance a couple of people test it out, spec, balance and then see where it puts you.
- captainsnarf
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Re: EvenMatchOmni
I'm pretty sure it doesn't work with bots.
Does UAdminMod do anything with preferred teams?
Does UAdminMod do anything with preferred teams?