MegaBadger
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Re: MegaBadger
There goes my self-esteem lol. Mesh issues didn't seem to matter in this case though.
Could we also give Badger's better traction as they have fancier wheels?
Could we also give Badger's better traction as they have fancier wheels?
- captainsnarf
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Re: MegaBadger
Nonsense. Great job finding that! I had to do a double take I thought it was pooty responding. We could always use more help with mods.ProtoDroidBot wrote: ↑Sun Jan 23, 2022 6:14 pm There goes my self-esteem lol. Mesh issues didn't seem to matter in this case though.
And yeah the mega still has a mesh issue. Not sure about the missing vertices but it's center is off like the original badger. That's why avrils seek to the ground when trying to hit them. Or if you link them, where does the link shaft go? On megas it goes to the bottom of the vehicle, not the center like it should. I think they did that to make them more bouncy but it kind of messed things up too.
- pooty
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Re: MegaBadger
Code: Select all
TorqueCurve=(Points=((OutVal=3.000000),(OutVal=5.000000),(InVal=1200.000000,OutVal=12.000000),(InVal=1500.000000)))
It was in the main BadgerTaur.uc correct?
I did notice the Badger Mk II drives much different, we probably could have two Mega versions...it'd be nice to have one that's a bit faster, and handles hills but maybe a different main cannon.
This we should fix, they are powerful and not being able to Avril them....And yeah the mega still has a mesh issue. Not sure about the missing vertices but it's center is off like the original badger. That's why avrils seek to the ground when trying to hit them.
- McLovin
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Re: How to play MEGA-ARENA smarter.
Don't Fuck up the Mega in Badgers_V2Beta3, it's perfect the way it is. I don't give a shit about any of the other Megas in any other maps.
- pooty
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Re: MegaBadger
You realize the Mega in Badgers_V2Beta3 is different than the one we usually play with...the one in there is the MegaBadger Mk II, has mini gun instead of lasers, and to me (unverified) seems much slower and heavier, has a weaker main cannon.Don't Fuck up the Mega in Badgers_V2Beta3, it's perfect the way it is. I don't give a shit about any of the other Megas in any other maps.
Top
I don't have the source/origin on the current Mega (the one that's on Randomizers/MinusMegaArena).
- McLovin
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Re: MegaBadger
The Mega in Badgers_V2Beta3 has 3 speeds and faster than all the other Megas I've seen on other maps. I think it's due to the map's gravity setting or something. All other Megas on other maps, I can never get to 3rd gear speed with. And I suspect V2Beta3 has a 4th gear speed, but it's hard to achieve that velocity and happens only rarely for me.pooty wrote: ↑Mon Jan 24, 2022 9:15 amYou realize the Mega in Badgers_V2Beta3 is different than the one we usually play with...the one in there is the MegaBadger Mk II, has mini gun instead of lasers, and to me (unverified) seems much slower and heavier, has a weaker main cannon.Don't Fuck up the Mega in Badgers_V2Beta3, it's perfect the way it is. I don't give a shit about any of the other Megas in any other maps.
Top
I don't have the source/origin on the current Mega (the one that's on Randomizers/MinusMegaArena).
Nothing is more terrifying than a 3rd gear velocity Mega roaming the map. And it's hella fun. Takes a bit of practice to get to that velocity and then not to turn too quickly or shoot at the wrong thing and fuck it up.
- captainsnarf
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Re: MegaBadger
You didn't fat finger the TorqueCurve. It's that way in the original badger and also omnitaur exported from the old Vehicle Loadout Test V4.
I had the same issue making the CSBadgerFix package. I got all the badgers to compile then it crashed the map. I forgot about fixing it until this was crashing too and saw the error.
This badger has the three speeds btw, you can see them in the torquecurve actually.
I verified this Mega with that torque curve drives the same as the Megas on Mega Arena V4.
I had the same issue making the CSBadgerFix package. I got all the badgers to compile then it crashed the map. I forgot about fixing it until this was crashing too and saw the error.
This badger has the three speeds btw, you can see them in the torquecurve actually.
Code: Select all
TorqueCurve=(Points=((InVal=0.0,OutVal=3.000000),(InVal=200.0,OutVal=5.000000),(InVal=1200.000000,OutVal=12.000000),(InVal=1500.000000,OutVal=0.0)))
Code: Select all
TorqueCurve=(Points=(
(InVal=0.0,OutVal=3.000000), // first 'gear'
(InVal=200.0,OutVal=5.000000), // second
(InVal=1200.000000,OutVal=12.000000), // third
(InVal=1500.000000,OutVal=0.0) // cut off
))
- pooty
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Re: MegaBadger
Strange, wonder if its an export error or something that slipped through?
I propose two MegaBadgers
MegaBadger 2.0 - Same as the one we play with now. Lasers, Mino Cannon
SwiftMegaBadger 2.0 - A bit faster, better hill climbing, faster turret. Classic Mino Cannon and Minigun (from V2_Beta3).
I find it disconcerting that most badgers are claimed "to be able to climb a nearly vertical surface", yet the Mega can barely clear a curb...
And we could always have a
SpankMegaBadger - with huge knockback balls this one is just a joke,okay?
I propose two MegaBadgers
MegaBadger 2.0 - Same as the one we play with now. Lasers, Mino Cannon
SwiftMegaBadger 2.0 - A bit faster, better hill climbing, faster turret. Classic Mino Cannon and Minigun (from V2_Beta3).
I find it disconcerting that most badgers are claimed "to be able to climb a nearly vertical surface", yet the Mega can barely clear a curb...
And we could always have a
SpankMegaBadger - with huge knockback balls this one is just a joke,okay?
- McLovin
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Re: MegaBadger
That's a great idea. I hate the little spankbadger, it's like an annoying mouse. A more powerful version to knock the shit out of them and across the map would be much better, and hilarious.
Re: MegaBadger
Agreed! Put it on the Mega Legofort map and you could lob spank bombs from all the way across the map and just watch all the Megas at the core go flying.
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
― Mark Twain
― Mark Twain