pooty wrote: ↑Sun Feb 23, 2025 11:38 am
- Adjusted location of Node 9, moved it farther back. This is to address the asymmetry -- its much easier, shorter to get from 10 to 6, than 5 to 9, so this hopefully evens things out. You can still hit 9 with the Mino from the Hill, but the 9 spawns (vehicles/people) are more protected by the hill.
I like the changes at 9, but the new vehicle and player spawns were rather annoying. The issue is you have to drive further to get to node 2, and one of the vehicle spawns faces into the canyon, which is very disorienting. I and others have driven the wrong way. I know reversed spawns are a thing, but I would rather just have the old spawn locations.
In this latest version I put the player/vehicle spawns back, moved the node a bit closer (but still within line of sight through the canyon), did some more terrain work, rearranged the vehicle spawns at 10, and made it easier to drive into nodes 1/2 from the back by slightly rotating the rightmost tower outward. It's subtle but should make it so tanks won't get stuck trying to get through, especially at 2.
ONS-Dria-Randomizer-V25.ut2.uz2
pooty wrote: ↑Wed Feb 26, 2025 10:10 am
Wonder if they are throttling, since its such a big file?
