Misc Map Changes Thread..for little glitches and annoyances...

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Anonymous.
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by Anonymous. »

I forgot to mention I made node 10's sphere lower so it's less exposed from the lake (but still possible to hit).

Also I'd love to go back to the old Dria lighting 🥺
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Last edited by Anonymous. on Thu Feb 27, 2025 4:04 pm, edited 1 time in total.
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pooty
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by pooty »

The issue is you have to drive further to get to node 2, and one of the vehicle spawns faces into the canyon, which is very disorienting. I and others have driven the wrong way. I know reversed spawns are a thing, but I would rather just have the old spawn locations.
So I looked at the updates and it removes any real benefit of moving 9.
I moved it back for several reasons:
- Avoid Mino Spam, for both player and vehicle spawns.
- Able for that side team able to hit it from the Canyon easily
- Make the team from the 2 node have to go much further to "turn the corner"
- Alternatively can go through the canyon back out around 5... almost same trip time as node 6.

Putting it back essentially negates those and this, IMO, is primarily one of the reasons the map is unbalanced.
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Anonymous.
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by Anonymous. »

The Mino can spam the node regardless, it won't make a significant difference. It just has to drive slightly forward and the outcome is the same. Plus, the hill is much more accessible now, so it's not like the Mino can't be countered here.

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pooty wrote: Thu Feb 27, 2025 4:00 pm - Alternatively can go through the canyon back out around 5... almost same trip time as node 6.
Yeah, but now it takes longer to get to node 2, and hurts that side even more.
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by pooty »

Yeah, but now it takes longer to get to node 2, and hurts that side even more.
Slightly, but it ALSO takes the enemy longer to get to 9.

I'll look at it a bit and maybe a bit of tweaking I think we can find the sweet spot for both.

I think key is vehicle placement -- both easy access to 2 and the back route canyon, and maybe the hill there changed so its viable to go that way like you can from 6 to 1.

Also key is to be able to shoot 9 from the canyon entrance, this allows that side to easier defend/suppress it.
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by pooty »

A few changes today:

ONS-Dria-Randomizer-V25 updated, with Anon's changes, I did move the 9 node back a bit more, but left the spawns/vehicles are they were in the latest. I think this should work.

ONS-Savo-)o(-Island-V3 - Replaced the slow ass boards with Trickboards. Fixed the annoying water physics (both with the boards, and the boost on the boats)

ONS-MoonMines-)o(-V4 - Updated the complete vehicle load outs. Cores have 6 flyers, Sniper Mech, Shock Mech. Even a Mino. Cores are very vehicle heavy, nodes not so much. Replaced the Dark Levi with Hospitaler (DL just died too fast). Various other vehicle updates to new version. No Marvins they break the map.
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Rhamp
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by Rhamp »

Aww I liked the dark levi on MoonMines. Being able to zoom around and railgun everything was fun. I think the dark levi's issue is that it is too weak compared to the other levis. It has lower hp and way worse weapons than the hospitaler and tiamat. Its a sitting duck to any flier that can get above its railgun firing range. What if the dark levi's railgun damage was doubled? They have a very limited firing arch, making them basically useless for hitting fliers, but maybe the dark levi's specialty could be fighting other ground vehicles?

Also fuck mechs. I know you can sniper rifle them, but the headshot hitbox is so wonky mechs either dominate and are unkillable, or die in 1-2 hits and are useless if there is a dmer on the enemy team. Part of the fun with MoonMines was that it wasn't full of op vehicles. I think it would be fine with just a classic mino, no mechs, dark levi with maybe more hp, and assorted fliers with some anti air vehicles like hurricane, normal/dark rail tank, heavy goliath, alligator, khh etc. We don't need another HSH, one is enough.
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by captainsnarf »

Dark Levi has lower health to compensate for the faster movement, faster deploy, and rail guns. I don't think it should be buffed. I'd rather we focused on nerfing than buffing. How many flyers spawn on MoonMines? Probably too many.
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by pooty »

How many flyers spawn on MoonMines? Probably too many.
Lol. Enyo just complained the map was terrible because it didn't have enough flyers.....

The recent edit adds a bunch of flyers, hence they overwhelm the dark levi. This is probably one of those case where I could have used the Ultimate factory and gave it like 10000 health....

But back to MoonMines - its a huge map so its more a flyer map now, as its kind of a pain to drive around, but there's still tanks and mechs there. Driving for 20s just to get erased by sniper/campers turns out to be little fun. And the Hospitaler spawns right in the middle so there's less Driving.

That map either needs to have a bunch of flyers, powerful tanks, fast movers, or it needs all ground, lower power, aka TMU type.

They have a very limited firing arch, making them basically useless for hitting fliers, but maybe the dark levi's specialty could be fighting other ground vehicles?
Yeah I've found this particularly frustrating. But super fast movement, and levi cannon it can't be an anti-air machine. Hmm.. Maybe we need a Levi variant whose specialty is Anti-Air, with a bunch of anti-air weapons and no big cannon, similar to the Chimera/Perses.

And all that being said, since we complain the Dark Levi is too easily killed by flyers..wouldn't that make the flyers OP? I mean hell, look at Tek, the tanks are all buffed up and the "normal" flyers still dominate....
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by pooty »

What if the dark levi's railgun damage was doubled?
Hell no. That's a Anon/Snarf/Sanka nightmare waiting to happen. It breaks everything else from a Range perspective... you won't even be able to Avril it...
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by Enyo »

Moon Mines is a deceptively large map with very hilly rough terrain, so it either needs lots of flyers and/or very fast ground vehicles like mantas and EONS Scorpions.

Did you add some Hellbender variants? Prob should make sure there’s at least 3 or so on each side. Maybe a Mantis too. They can counter the flyers and handle the terrain better than Rail Tanks. And just add whichever MAS that has lasers and homing missiles.
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