Misc Map Changes Thread..for little glitches and annoyances...

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captainsnarf
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by captainsnarf »

in User.ini -

Code: Select all

Q=SetPreferredExit Left 1 | Use
E=SetPreferredExit Right 1 | Use
E will exit right, Q will exit left

I don't use it because Q is also boost in the bomber vehicles, but you could use another key also
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captainsnarf
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by captainsnarf »

Also, not sure if this will work with the new VehicleExitFix mutator. Maybe I should incorporate that into utcomp also?

*edit*

Ok I checked utcomp code and I think they will work together, haven't tested it though.
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pooty
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by pooty »

I think it would be better in UTComp to avoid conflicts. Simple a flag that says ignore collisions on vehicle exits. Or maybe per vehicle flags, since this really seems to be an issue with Raptor types mostly right?

When KDRAW COLLISION and SHOW COLLISION I don't see the cylinder collision. I see the Karma/hit box rectangle, and the vehicle triangles...

BUT, I just tested locally(with and without mutators) and on the server, and no issues getting out of the raptor in the MB cabinet. Even sticking the raptor nose in the corner, exit, rapter between walkway, energy sphere exit, etc Which is strange because I've remember multiple times of "Dammit, I want to exit!" in the cabinet. Perhaps part of it is the collision with other actors, you're in the corner with raptor, can't exit right, and to your left is another player, so you'd collide so no exit-- otherwise you'd telefrag them (or they you).
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Super Sanka
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by Super Sanka »

The raptor also seems to get stuck on the light whenever it touches it
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Enyo
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by Enyo »

Super Sanka wrote: Sat Aug 12, 2023 1:40 pm The raptor also seems to get stuck on the light whenever it touches it
It’s not just the light, flyers get stuck on all sorts of things… walls, rocks, pillars, platforms, junk piles, etc. I think snarf said anything that has a mesh on it that doesn’t match up with the object shape. Would be a monumental task to fix them all in every map.

I would like to see some of the big ones fixed though, like the cross beam platform above the middle node on Nevermore where the double damage spawns. I don’t know how many times I’ve been killed because I land to get the DD and my flyer gets stuck, easy kill.

And yeah, the lights on MB would be another high priority fix.
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
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pooty
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by pooty »

And yeah, the lights on MB would be another high priority fix.
So on HSH, I blocked vehicles entirely from the lights so you can just sit on the teleporter with a flyer. Could do the same on MB. You can still shoot in there, you just can't spawn camp.

So to fix it, you have to create blocking volume the same size shape as the mesh. For simple shapes (cubes, rectangles, circles, cones, cyliners etc.) its not too bad. For complex shapes you have to basically draw them, sometimes you need multiple overlapping shapes. Its a PITA. And if you don't get it right you get what you have on DJY, on 3/9, where you think you're going past the stone pillar (shot, nuke, vehicle) and it catches on the blocking volume..which is just a different problem.
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by captainsnarf »

Right click the mesh -> convert -> convert to brush

BOOM hehe.

Then you can just create a blocking volume out of the brush.

Use sparingly as complex blocking volumes can slow the engine down.
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by pooty »

Right click the mesh -> convert -> convert to brush

BOOM hehe.
Wait. What? Damn. If only the edit had good help. Guess no excuse for not making blocking volumes now...
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by pooty »

So why is the scoreboard broken only in MB?
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Anonymous.
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by Anonymous. »

Maybe try V4, although I didn't change anything that should affect it.
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