Misc Map Changes Thread..for little glitches and annoyances...
- pooty
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Re: Misc Map Changes Thread..for little glitches and annoyances...
Updated Minus-KitchenSink and AJY-Rando - Removed Fireblade (log warning spamming bug), Added updated Firehound.
- Anonymous.
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Re: Misc Map Changes Thread..for little glitches and annoyances...
ONS-MasterBath-Renovation-v5.zip
Added OnslaughtSpecials_RNH nodes (with correct numbering), CustomWeaponLockers, removed ion volume, playerstarts face the locker, attempted to fix the double jumppads into cabinet for real this time, resized tub node size to prevent clipping against drain
I wasn't able to find an option to remove the node labels, though. Is there an option for that in OnslaughtSpecials?
Added OnslaughtSpecials_RNH nodes (with correct numbering), CustomWeaponLockers, removed ion volume, playerstarts face the locker, attempted to fix the double jumppads into cabinet for real this time, resized tub node size to prevent clipping against drain
I wasn't able to find an option to remove the node labels, though. Is there an option for that in OnslaughtSpecials?
Last edited by Anonymous. on Mon Nov 20, 2023 5:33 am, edited 1 time in total.
- pooty
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Re: Misc Map Changes Thread..for little glitches and annoyances...
So on this MasterBath Edit (which this map is pretty much the standard, and very reluctant to change)... since it has the RNH_OnslaughtSpecials nodes it shows node health in the minimap? Do we want that? It will change the play knowing the tub is weak?
Also, changing player starts?
Also, can someone else test it? I found it hard to get the tub nodes started..I had to move back and forth several times to get them to start, that happens occasionally on v4, but this did it on both tubs right away.
And for Fuzzy: removed ion volume.
Lets at least test this out by a few players (Sanka? Snarf? Bueller?)
Also, changing player starts?
Also, can someone else test it? I found it hard to get the tub nodes started..I had to move back and forth several times to get them to start, that happens occasionally on v4, but this did it on both tubs right away.
And for Fuzzy: removed ion volume.
Lets at least test this out by a few players (Sanka? Snarf? Bueller?)
- Anonymous.
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Re: Misc Map Changes Thread..for little glitches and annoyances...
The playerstarts weren't changed, they just face the locker now.
I redid the tub nodes to be larger/thicker, so if they still noreg then it's just the game. I also went around and fixed every emitter that was still misplaced from the teleporter.
I redid the tub nodes to be larger/thicker, so if they still noreg then it's just the game. I also went around and fixed every emitter that was still misplaced from the teleporter.
- Anonymous.
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Re: Misc Map Changes Thread..for little glitches and annoyances...
ONS-Din)o(ra-V6
- Set bHighDetail=False on the rocks in the ocean; if World Detail was set to "Low" they were invisible
ONS-AlienHop-Tropical-V5
- OnslaughtSpecials2 nodes, same numbering
- Moved the Flame Badgers out of the way of the Mino
https://www.mediafire.com/file/p3jdst2f ... s.zip/file
- Set bHighDetail=False on the rocks in the ocean; if World Detail was set to "Low" they were invisible
ONS-AlienHop-Tropical-V5
- OnslaughtSpecials2 nodes, same numbering
- Moved the Flame Badgers out of the way of the Mino
https://www.mediafire.com/file/p3jdst2f ... s.zip/file
- pooty
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Re: Misc Map Changes Thread..for little glitches and annoyances...
Those two on the server.
I haven't put MB on there, waiting for community input on:
I haven't put MB on there, waiting for community input on:
it has the RNH_OnslaughtSpecials nodes it shows node health in the minimap? Do we want that?
- Anonymous.
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Re: Misc Map Changes Thread..for little glitches and annoyances...
Thanks. If you want I can replace them with standard OS2 nodes.
- YEAAAHHHHHHHHHH
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Re: Misc Map Changes Thread..for little glitches and annoyances...
Hmm. I guess I'd be curious to try, but I wonder if that might remove some good tension from the game. Like the invisible tug of war when I'm trying take down an enemy node before the other team takes down a connected friendly node, and at the last second it locks and you go FUCK! (and that buzzer is so obnoxiously loud too)
Also I love coming up upon a locked enemy node that has a hair left on it and the team doesn't seem to notice. That sucker is going down in one second since I know my team is working on building the next node...
I see those as negatives. As for benefits, it'd be a way to keep an eye on nodes that need to be "topped off". But I feel like people keep an eye on that anyway. Or at least I do. I always heal locked nodes, especially if they are connected to nodes that an enemy could soon take.
- Anonymous.
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Re: Misc Map Changes Thread..for little glitches and annoyances...
It's ok, I redid the nodes to the standard OS2 package. ONS-MasterBath-Renovation-v5.zip
- pooty
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Re: Misc Map Changes Thread..for little glitches and annoyances...
MB 5 on the server.
Deleted v4 (basically same map).
Deleted v4 (basically same map).