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UTComp

Posted: Sun May 15, 2022 10:23 am
by captainsnarf
So anonymous mentioned utcomp. Should we run this? Seems interesting.

Main difference imo is client side hit detection. I'm not sure how that would work for vehicles so I'm guessing this is just changes to regular weapons.

Re: UTComp

Posted: Sun May 15, 2022 12:21 pm
by pooty
Well, I've tried hit sounds, its great right up until you get in a levi, bio, and especially fire tank..then it screeches in your ear constantly. Its pretty annoying with vehicles. If there'd be a way to configure it then it would work.

Re: UTComp

Posted: Sun May 15, 2022 3:31 pm
by Anonymous.
You can disable bright skins and hit sounds, and I believe hit sound volume can be adjusted by players themselves. Only thing I'm not sure of is how the enhanced netcode will interact with vehicles. This is a screenshot from 1.7a which is the final official version, but the UTComp versions running on today's freon/TAM servers have been modified/updated.

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Re: UTComp

Posted: Sun May 15, 2022 5:40 pm
by pooty
Might be worth trying out, just have to test it and see if it conflicts with the other mods/mutators we have. It looks like it does some stuff with voting, which might be affected by random map.

Re: UTComp

Posted: Wed May 25, 2022 10:48 am
by Super Sanka
Add this please 🙏

Re: UTComp

Posted: Wed May 25, 2022 3:06 pm
by YEAAAHHHHHHHHHH
I'm going against the grain and voting against the hitsounds. They're fine and I get why people like them but everyone buckle up and get ready to be plunked to death by minigun spammers (with excellent accuracy too).

If I'm the only one who feels this way then sure, go ahead. I'll benefit from them too but I think this'll change our gameplay a bit.
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Re: UTComp

Posted: Wed May 25, 2022 3:14 pm
by captainsnarf
I don't want the hit sounds myself, just the other stuff.

Re: UTComp

Posted: Wed May 25, 2022 3:55 pm
by Enyo
captainsnarf wrote: Wed May 25, 2022 3:14 pm I don't want the hit sounds myself, just the other stuff.
Doesn't UTcomp allow each player choose whether they want hit sounds ot not?

Re: UTComp

Posted: Wed May 25, 2022 5:51 pm
by YEAAAHHHHHHHHHH
They usually do but I should clarify: I don't want hitsounds for anyone.

But again, if I'm in the minority I'll roll with it.

Re: UTComp

Posted: Thu May 26, 2022 8:33 am
by Enyo
YEAAAHHHHHHHHHH wrote: Wed May 25, 2022 5:51 pm They usually do but I should clarify: I don't want hitsounds for anyone.

But again, if I'm in the minority I'll roll with it.
Why do you care if other players have hit sounds on?

Oh, I see... you think other players will start relying more on miniguns and other spray and pray weapons because of the hit sounds allowing them to know better when actually hitting an enemy.

I can say that has not happened on other servers with hit sounds, I certainly don't change how I play with them on. And there's already a lot of players that rely on the minigun because their aim sucks. And hit sounds do not improve your aim, people with bad aim on CEONSS still have bad aim with hit sounds, won't be any different here.