Thanks.
I wanted to display Nodes Built, Nodes Destroyed, but it doesn't look like that's tracked anywhere in PRI or even uPRI? Meaning server doesn't track it anywhere (UT stats gets it from a running feed/log file), its in GameStats, but doesn't seem like there's an easy way to get those in UTComp?
UTComp
- pooty
- Posts: 4537
- Joined: Sat Apr 03, 2021 10:22 am
- Location: Michigan
- Server Sponsor: Yes
- Server Admin: Yes
Re: UTComp
1.72 on server.
UTComp Scoreboard now displays PPH.
UTComp Scoreboard now displays PPH.
- pooty
- Posts: 4537
- Joined: Sat Apr 03, 2021 10:22 am
- Location: Michigan
- Server Sponsor: Yes
- Server Admin: Yes
Re: UTComp
I have everything that was in Git, was there more or different emoticon code that's changed? Since the emotes don't work.
- captainsnarf
- Posts: 2714
- Joined: Tue Jul 06, 2021 1:51 pm
- Location: Washington
- Server Sponsor: Yes
- Server Admin: Yes
- Contact:
Re: UTComp
Something went wrong when you built it.
If I take the UTCompOmni.u from the server, emoticons don't work when run on my local lan + server.
If I pull the latest code from OmnipotentsONS repo and build it, emoticons work again. I wonder if failed? maybe there was unsaved change?
If I take the UTCompOmni.u from the server, emoticons don't work when run on my local lan + server.
If I pull the latest code from OmnipotentsONS repo and build it, emoticons work again. I wonder if
Code: Select all
git pull
- pooty
- Posts: 4537
- Joined: Sat Apr 03, 2021 10:22 am
- Location: Michigan
- Server Sponsor: Yes
- Server Admin: Yes
Re: UTComp
I'll repull it. I looked at recent file timestamps and they all matched... so its odd.
- pooty
- Posts: 4537
- Joined: Sat Apr 03, 2021 10:22 am
- Location: Michigan
- Server Sponsor: Yes
- Server Admin: Yes
Re: UTComp
Includes folder I think. And I didn't have the .ini and .utx files locally.
I've rebuilt it, pushed it to the server (and redirect!) and emoticons are back working on the server.
And now for some reason I can't locally run dedicated server -- it crashes just as it starts even with no mutators. I can use the 64-bit dedicated though for testing.
But bottom line, Emoticons are back and working.
I've rebuilt it, pushed it to the server (and redirect!) and emoticons are back working on the server.
And now for some reason I can't locally run dedicated server -- it crashes just as it starts even with no mutators. I can use the 64-bit dedicated though for testing.
But bottom line, Emoticons are back and working.