If you have 'enemy based skins' checked, then your team's color is whatever you set it. If you set it 'red skin', your team will always be red (even if you are on blue team). That's why I said if you do set 'enemy based skins', you should set your teams color to a neutral color like purple,pink,yellow,etc (neither red or blue). I set mine to the DM skin which isn't red or blue.
If you want Red team to be Red and Blue team to be Blue then you should uncheck 'enemy based skins', and then set the colors how you want. This is how it was before - that checkbox was always unchecked (hardcoded), skin type was UTComp, and the UTComp red team was a bright red and blue team was a bright blue.
What you are asking is for a third color for enemy based skins, which is quite a bit more work - one for your team when it's red, one for when it's blue, and enemy team. You don't get that today. You just get one color for your team, and one for enemy team.
UTComp
- captainsnarf
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- pooty
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Re: UTComp
Ok, no need for more work. I think really just using Brightskins is probably enough.
- Super Sanka
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Re: UTComp
Thank you snarf!
Re: UTComp
Crossing fingers for no lag!
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
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- captainsnarf
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- McLovin
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Re: UTComp
So many buttons to push. Is there a user manual somewhere?
- captainsnarf
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Re: UTComp
utcomp manual
Some items have been removed in our version, like voting, ready/not ready, and coaching.
- pooty
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Re: UTComp
Worked pretty well. CPU was decent, biggest spike was MassD 26 players, about 44% CPU -- I think that map is the most brutal.
No issue with lag, a couple of unreg with the mino, but that often happens with mino
Is the team overlay there?
No issue with lag, a couple of unreg with the mino, but that often happens with mino
Is the team overlay there?
- captainsnarf
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Re: UTComp
Yeah the overlay should work. I've never tried it though
Re: UTComp
Nice work snarf!
I didn't experience any noticeable lag at all. And hit sounds seemed to work consistently now too. Hit sounds on the nodes kinda freaked me out a little... is there a way to make the node hit sounds different from hitting enemies?
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
― Mark Twain
― Mark Twain