Not sure how that would affect weapons:custom scoring mutator
It only replaced one function of ONSPowerCore.OnCoreDestroyed... which only gets called at end of round.
Part of that function is this (PC)
Code: Select all
PC = PlayerController(C);
if (PC != None)
{
PC.ClientSetBehindView(true);
PC.ClientSetViewTarget(ONSGame.PowerCores[ONSGame.FinalCore[T]]);
PC.SetViewTarget(ONSGame.PowerCores[ONSGame.FinalCore[T]]);
if (!ONSGame.bGameEnded) {
PC.ClientRoundEnded();
if (bDebug) log("PC.ClientRoundEnded called for "$PC.PlayerReplicationInfo.PlayerName,'OmniONSScoring');
}
else { // match/game ended
PC.ClientGameEnded();
if (bDebug) log("PC.ClientGameEnded called for "$PC.PlayerReplicationInfo.PlayerName,'OmniONSScoring');
}
Or do you mean the custom scoring inside UTComp?