Page 11 of 52
Re: UTComp
Posted: Sun Aug 14, 2022 1:17 pm
by captainsnarf
New version! Download here
UTCompOmni_1.13.zip
Changes
- Attempt fix for team color issue
Re: UTComp
Posted: Sun Aug 14, 2022 1:38 pm
by pooty
On server.
I also put the tickrate back to 28, we had recently upped it to 30. I think with UTComp we don't need to compensate with TickRate. I know many players complained about some extra lag, hoping tick rate will help with that as well.
Re: UTComp
Posted: Sun Aug 14, 2022 1:42 pm
by pooty
Any way to get the vehicle names to show when you hover over a dot like we had with ONSPlus?
Re: UTComp
Posted: Sun Aug 14, 2022 1:58 pm
by captainsnarf
pooty wrote: ↑Sun Aug 14, 2022 1:42 pm
Any way to get the vehicle names to show when you hover over a dot like we had with ONSPlus?
Yes, but it's a bit more difficult, that's why in the last version I just made the power vehicles white dots.
I replaced the HUD class with a custom one. To get the names to show up I have to replace like 3 other classes and mess with the input system. UTComp and ONSPlus both have custom input systems so i would have to combine them somehow and still make it all work.
I'll see what I can do in the next version
Re: UTComp
Posted: Sun Aug 14, 2022 3:53 pm
by pooty
1.13 is on the server.
I wouldn't risk breaking things for vehicle names. Some of us used it, most never even knew about it. And most would just use comms to tell Enyo or Leon where the power flyers spawn.
Re: UTComp
Posted: Sun Aug 14, 2022 4:16 pm
by YEAAAHHHHHHHHHH
When you hover over the dot, it shows on the text block to the right. I'm pretty sure it's an accurate listing, too but I've heard people say it isn't. Maybe that's just part of the game though... to find the vehicles on Randomizer maps.
Re: UTComp
Posted: Sun Aug 14, 2022 11:31 pm
by Anonymous.
pooty wrote: ↑Sun Aug 14, 2022 1:38 pm
On server.
I also put the tickrate back to 28, we had recently upped it to 30. I think with UTComp we don't need to compensate with TickRate. I know many players complained about some extra lag, hoping tick rate will help with that as well.
Much better, I would argue to go down even lower to say, 26. A few other issues:
- Spawn protection color goes away early, despite the player still being spawn protected
- You have to join team channel voice chat after every map switch
Re: UTComp
Posted: Sun Aug 14, 2022 11:56 pm
by DrScrotey
You have to join team channel voice chat after every map switch
I have team voice key bound and don't seem to have any problems. Maybe I'm clueless though.
- asdf.png (21.58 KiB) Viewed 598 times
Re: UTComp
Posted: Mon Aug 15, 2022 8:28 am
by pooty
I didn't have any voice chat issues? Anyone else?
Re: UTComp
Posted: Mon Aug 15, 2022 12:04 pm
by captainsnarf
No problems for me with voice chat.