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Re: UTComp

Posted: Tue Nov 29, 2022 7:33 am
by pooty
It seems that every time I enter the game fresh, the UTComp scoreboard is running.
Same here, but after match starts and I play it seems to fix itself.

Re: UTComp

Posted: Tue Nov 29, 2022 7:39 am
by captainsnarf
Ok, I'll try to repro it and see if I can fix it.

I found the issue with the timer counting upwards in overtime and have a fix for that also.

Re: UTComp

Posted: Tue Nov 29, 2022 10:45 am
by McLovin
It doesn't happen unless there are other players on the server. With only bots it works like I had hoped it would.

It's the F1 scoreboard, ie, not the ESC scoreboard.

Oh wait, I exited and re-entered the game as a spectator. Now it's doing it again. I also added 16 bots. FFS, MikeFiend joined as a player, forget all that I just said, LOL I think there needs to be at least 1 other live player, like I originally said.

Re: UTComp

Posted: Tue Nov 29, 2022 12:23 pm
by pooty
I found the issue with the timer counting upwards in overtime and have a fix for that also.
What's wrong with that? There's really no time limit, as the core drain is variable (based on nodes held). Nice to have the timer just working (either way) so you know when things are going to respawn like mino/nuke tank etc.

Re: UTComp

Posted: Tue Nov 29, 2022 12:34 pm
by captainsnarf
pooty wrote: Tue Nov 29, 2022 12:23 pm
I found the issue with the timer counting upwards in overtime and have a fix for that also.
What's wrong with that? There's really no time limit, as the core drain is variable (based on nodes held). Nice to have the timer just working (either way) so you know when things are going to respawn like mino/nuke tank etc.
Oh, I thought it was a bug, not feature :D It happens because I copied over the HUD code from ONSPlus. Apparently ONSPlus does that also. I'll make it a config option then. I think ceonss doesn't want it.

Re: UTComp

Posted: Tue Nov 29, 2022 2:47 pm
by Enyo
pooty wrote: Tue Nov 29, 2022 12:23 pm
I found the issue with the timer counting upwards in overtime and have a fix for that also.
What's wrong with that? There's really no time limit, as the core drain is variable (based on nodes held). Nice to have the timer just working (either way) so you know when things are going to respawn like mino/nuke tank etc.
Once the regulation timer goes to zero, it would be most helpful if the OT clock reset to reflect the actual amount of time left based on the core drain. Not sure if that's possible, or worth the effort, just saying it could be nice. ;)

Re: UTComp

Posted: Tue Nov 29, 2022 4:29 pm
by captainsnarf
Enyo wrote: Tue Nov 29, 2022 2:47 pm
pooty wrote: Tue Nov 29, 2022 12:23 pm
I found the issue with the timer counting upwards in overtime and have a fix for that also.
What's wrong with that? There's really no time limit, as the core drain is variable (based on nodes held). Nice to have the timer just working (either way) so you know when things are going to respawn like mino/nuke tank etc.
Once the regulation timer goes to zero, it would be most helpful if the OT clock reset to reflect the actual amount of time left based on the core drain. Not sure if that's possible, or worth the effort, just saying it could be nice. ;)
"as the core drain is variable (based on nodes held)"

I'm not sure there is a set amount of time left.

Re: UTComp

Posted: Wed Nov 30, 2022 12:16 am
by McLovin
McLovin wrote: Tue Nov 29, 2022 10:45 am ...
It's the F1 scoreboard, ie, not the ESC scoreboard.
...
I checked again, same results.

1. It only happens when other "LIVE" players are on the server. Bots-only, doesn't happen.

UTComp scoreboard over-rides normal "default, F1" scoreboard until you do an F5 UTComp menu. After, it goes back to the normal "default" scoreboard and stays that way until the next round is loaded.

Is anyone else seeing this?

Image

Re: UTComp

Posted: Wed Nov 30, 2022 7:50 am
by pooty
an F5 UTComp menu.
Mine resets after the round starts without having to go through F5 enable/disable thing.

Re: UTComp

Posted: Wed Nov 30, 2022 11:33 am
by captainsnarf
I spectated a match that was in progress. I hit F1 and saw the normal scoreboard. I disconnected, spectated again, hit F1 and saw the UTComp scoreboard. I hit F5 and checked if it was turned on and it was not. Then hit F1 again and it was the normal scoreboard.

Disconnected/reconnected again, hit F1 and it was now the normal scoreboard. Something weird is going on :lol: I'll see if I can repro it at home also and try to fix it.