Re: UTComp
Posted: Tue Nov 29, 2022 7:33 am
Same here, but after match starts and I play it seems to fix itself.It seems that every time I enter the game fresh, the UTComp scoreboard is running.
Same here, but after match starts and I play it seems to fix itself.It seems that every time I enter the game fresh, the UTComp scoreboard is running.
What's wrong with that? There's really no time limit, as the core drain is variable (based on nodes held). Nice to have the timer just working (either way) so you know when things are going to respawn like mino/nuke tank etc.I found the issue with the timer counting upwards in overtime and have a fix for that also.
Oh, I thought it was a bug, not feature It happens because I copied over the HUD code from ONSPlus. Apparently ONSPlus does that also. I'll make it a config option then. I think ceonss doesn't want it.pooty wrote: ↑Tue Nov 29, 2022 12:23 pmWhat's wrong with that? There's really no time limit, as the core drain is variable (based on nodes held). Nice to have the timer just working (either way) so you know when things are going to respawn like mino/nuke tank etc.I found the issue with the timer counting upwards in overtime and have a fix for that also.
Once the regulation timer goes to zero, it would be most helpful if the OT clock reset to reflect the actual amount of time left based on the core drain. Not sure if that's possible, or worth the effort, just saying it could be nice.pooty wrote: ↑Tue Nov 29, 2022 12:23 pmWhat's wrong with that? There's really no time limit, as the core drain is variable (based on nodes held). Nice to have the timer just working (either way) so you know when things are going to respawn like mino/nuke tank etc.I found the issue with the timer counting upwards in overtime and have a fix for that also.
"as the core drain is variable (based on nodes held)"Enyo wrote: ↑Tue Nov 29, 2022 2:47 pmOnce the regulation timer goes to zero, it would be most helpful if the OT clock reset to reflect the actual amount of time left based on the core drain. Not sure if that's possible, or worth the effort, just saying it could be nice.pooty wrote: ↑Tue Nov 29, 2022 12:23 pmWhat's wrong with that? There's really no time limit, as the core drain is variable (based on nodes held). Nice to have the timer just working (either way) so you know when things are going to respawn like mino/nuke tank etc.I found the issue with the timer counting upwards in overtime and have a fix for that also.
I checked again, same results.
Mine resets after the round starts without having to go through F5 enable/disable thing.an F5 UTComp menu.