Zound
- pooty
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Re: Zound
I am going to set this when I get a chance:
NoSpecToPlayer=False
If set to True, When triggered Spectators can only hear Spectators and Players can only hear Players.
This way Specs can't spam the in game player chat with Zounds.
Also I am going to increase the repeat time.
SoundsEach=10
This is the Total number of sounds any one player can trigger during a game.
If set to 0 (zero) then the number is unlimited.
DelaysEach=1
This was introduced to reduce spamming of the various sounds and works as follows:
Lets say you set DelaysEach=10
When a Player triggers a sound, he will have to wait 10 seconds before he can trigger again (1 x 10)
Once he has triggered 2 sounds he will now have to wait 20 seconds to trigger again (2 x 10)
After the 3rd trigger he will have to wait 30 seconds before he can trigger again (3 x 10)
And so the more he triggers a sound the longer he has to wait in between each trigger.
RepeatDelay=0
Can be from 0 to 600 (seconds) and is the time in which a trigger cannot be repeated.
So something like
SoundsEach=10
DelaysEach=4
RepeatDelay=60
NoSpecToPlayer=False
If set to True, When triggered Spectators can only hear Spectators and Players can only hear Players.
This way Specs can't spam the in game player chat with Zounds.
Also I am going to increase the repeat time.
SoundsEach=10
This is the Total number of sounds any one player can trigger during a game.
If set to 0 (zero) then the number is unlimited.
DelaysEach=1
This was introduced to reduce spamming of the various sounds and works as follows:
Lets say you set DelaysEach=10
When a Player triggers a sound, he will have to wait 10 seconds before he can trigger again (1 x 10)
Once he has triggered 2 sounds he will now have to wait 20 seconds to trigger again (2 x 10)
After the 3rd trigger he will have to wait 30 seconds before he can trigger again (3 x 10)
And so the more he triggers a sound the longer he has to wait in between each trigger.
RepeatDelay=0
Can be from 0 to 600 (seconds) and is the time in which a trigger cannot be repeated.
So something like
SoundsEach=10
DelaysEach=4
RepeatDelay=60
- pooty
- Posts: 4523
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Re: Zound
Old Settings:
New Settings
This will stop the Spec zounds to players. And reduce the number of Zounds each player can play and longer wait time between them.
Code: Select all
DelaysEach=2
SoundsEach=15
RepeatDelay=10
Code: Select all
[b]NoSpecToPlayer=True[/b]
[b]DelaysEach=3
SoundsEach=10
RepeatDelay=45
[/b]
- captainsnarf
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- captainsnarf
- Posts: 2707
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- captainsnarf
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- YEAAAHHHHHHHHHH
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- McLovin
- Posts: 1194
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Re: Zound
Please don't invite that ass-hat to join our community. LOLYEAAAHHHHHHHHHH wrote: ↑Sun Jan 08, 2023 11:29 pm https://www.youtube.com/watch?v=sfCiOzL7cYs&t=162s
https://www.youtube.com/watch?v=du7OPU-m8BI
- YEAAAHHHHHHHHHH
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Re: Zound
12 year old video, he's probably 30 and works at iniTECH now.McLovin wrote: ↑Sun Jan 08, 2023 11:47 pmPlease don't invite that ass-hat to join our community. LOLYEAAAHHHHHHHHHH wrote: ↑Sun Jan 08, 2023 11:29 pm https://www.youtube.com/watch?v=sfCiOzL7cYs&t=162s
https://www.youtube.com/watch?v=du7OPU-m8BI
- captainsnarf
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Re: Zound
t=162s
So what do you want in the zound? It's basically a whole video of f bombs.
So what do you want in the zound? It's basically a whole video of f bombs.
- McLovin
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Re: Zound
Just up to the 2nd "Get dominated" would be good.captainsnarf wrote: ↑Mon Jan 09, 2023 11:07 am t=162s
So what do you want in the zound? It's basically a whole video of f bombs.
You can have it all Mother fuckers
Don't run
Deploy that shit
I'm dying here, I'm dying.
Oh yeah, uber charge.
Get raped.
MVP Mother Fuckers
F U C K Let's GO
Are you READY
You want more, get some, get some