Re: Zound
Posted: Thu Oct 13, 2022 9:05 am
I am going to set this when I get a chance:
NoSpecToPlayer=False
If set to True, When triggered Spectators can only hear Spectators and Players can only hear Players.
This way Specs can't spam the in game player chat with Zounds.
Also I am going to increase the repeat time.
SoundsEach=10
This is the Total number of sounds any one player can trigger during a game.
If set to 0 (zero) then the number is unlimited.
DelaysEach=1
This was introduced to reduce spamming of the various sounds and works as follows:
Lets say you set DelaysEach=10
When a Player triggers a sound, he will have to wait 10 seconds before he can trigger again (1 x 10)
Once he has triggered 2 sounds he will now have to wait 20 seconds to trigger again (2 x 10)
After the 3rd trigger he will have to wait 30 seconds before he can trigger again (3 x 10)
And so the more he triggers a sound the longer he has to wait in between each trigger.
RepeatDelay=0
Can be from 0 to 600 (seconds) and is the time in which a trigger cannot be repeated.
So something like
SoundsEach=10
DelaysEach=4
RepeatDelay=60
NoSpecToPlayer=False
If set to True, When triggered Spectators can only hear Spectators and Players can only hear Players.
This way Specs can't spam the in game player chat with Zounds.
Also I am going to increase the repeat time.
SoundsEach=10
This is the Total number of sounds any one player can trigger during a game.
If set to 0 (zero) then the number is unlimited.
DelaysEach=1
This was introduced to reduce spamming of the various sounds and works as follows:
Lets say you set DelaysEach=10
When a Player triggers a sound, he will have to wait 10 seconds before he can trigger again (1 x 10)
Once he has triggered 2 sounds he will now have to wait 20 seconds to trigger again (2 x 10)
After the 3rd trigger he will have to wait 30 seconds before he can trigger again (3 x 10)
And so the more he triggers a sound the longer he has to wait in between each trigger.
RepeatDelay=0
Can be from 0 to 600 (seconds) and is the time in which a trigger cannot be repeated.
So something like
SoundsEach=10
DelaysEach=4
RepeatDelay=60