Gawd damnit Pooty. Msg us when you're wanting to restart the server. I've been believing this was my flaky machine doing something new for the past week or so.
Server is crashing 20220818:1800 MDT
- McLovin
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Re: Server is crashing 20220818:1800 MDT
2 times today, 1st around 1805 MDT, 2nd around 1833 MDT.
- pooty
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Re: Server is crashing 20220818:1800 MDT
No one was on according to the nfoserver site, if someone is on I won't restart..the updates just have to wait.Gawd damnit Pooty. Msg us when you're wanting to restart the server. I've been believing this was my flaky machine doing something new for the past week or so.
What map was playing when it crashed today? We've played all evening and no crashing.
- pooty
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Re: Server is crashing 20220818:1800 MDT
Last Crash here:
Not sure what that all means but that map did have issues. It only keeps one log back so that was the last crash.
If the same map keeps crashing might have to remove it.
Code: Select all
Critical: MutOLGameStats ONS-BlockFort-MEGA-ARENA-V5.MutOLGameStats (Function Engine.Mutator.AlwaysKeep:0000) Infinite script recursion (250 calls) detected
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject::ProcessEvent
Critical: (PawnCollisionCopy ONS-BlockFort-MEGA-ARENA-V5.PawnCollisionCopy, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (PawnCollisionCopy)
Critical: AActor::ProcessState
Critical: Object UTComp_xBot ONS-BlockFort-MEGA-ARENA-V5.UTComp_xBot, Old State State UnrealGame.Bot.Roaming, New State State UnrealGame.Bot.Roaming
Critical: AController::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level BlockFort Mega Arena
Critical: UpdateWorld
Critical: UServerCommandlet::Main
If the same map keeps crashing might have to remove it.
- McLovin
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Re: Server is crashing 20220818:1800 MDT
The map is: ONS-MinusBadgerMeUp-Beta23
Started doing this crash thing about 2 weeks ago. That map has been solid for years. Did something get inherited into the map that could be causing this?
Can a flaky client cause the server to crash? I'm still not convinced whether it's server or client side caused.
Started doing this crash thing about 2 weeks ago. That map has been solid for years. Did something get inherited into the map that could be causing this?
Can a flaky client cause the server to crash? I'm still not convinced whether it's server or client side caused.
- captainsnarf
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Re: Server is crashing 20220818:1800 MDT
It looks like a problem with UTComp bot support. Probably why only McLovin runs into the issue.
I'm not sure exactly what the problem is so not sure how to fix it unfortunately.
Code: Select all
Critical: (PawnCollisionCopy ONS-BlockFort-MEGA-ARENA-V5.PawnCollisionCopy, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (PawnCollisionCopy)
Critical: AActor::ProcessState
Critical: Object UTComp_xBot ONS-BlockFort-MEGA-ARENA-V5.UTComp_xBot, Old State State UnrealGame.Bot.Roaming, New State State UnrealGame.Bot.Roaming
- McLovin
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Re: Server is crashing 20220818:1800 MDT
I'm going to try a test case where:captainsnarf wrote: ↑Wed Aug 24, 2022 7:43 am It looks like a problem with UTComp bot support. Probably why only McLovin runs into the issue.
...
1. Any map, ie, not just MegaBadger.
2. Run 16 bots on both teams.
I'll report back what my results are.
- captainsnarf
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Re: Server is crashing 20220818:1800 MDT
You should try it, but not sure that will be conclusive. I think it might happen when players join or leave and bots are replaced. Just a hunch though.
*edit* I noticed a change I could make that might help. Totally throwing mud at the wall but might have a new version later.
*edit* I noticed a change I could make that might help. Totally throwing mud at the wall but might have a new version later.
- pooty
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Re: Server is crashing 20220818:1800 MDT
Looks like it and it doesn't seem to be map specific.It looks like a problem with UTComp bot support. Probably why only McLovin runs into the issue.
Perhaps we should just turn off the bots? Some maps they are ok, many, especially newer ones, don't really have any effort put into bot pathing.
- captainsnarf
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