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Boats/KopholusV2Omni boost problem.

Posted: Sun Oct 02, 2022 11:37 am
by pooty
Snarf,

Can you take a peek at SkaarjViper.uc in the KopholusV2Omni on the Git repo?

I changed the boost function to use the Translocator like the Guppies, but for some reason it doesn't work on Dedicated server (works fine standalone, and on listen server). I might have missed something on the replication? It boosts but then doesn't quit and gets all messed up. It used to use AltFire and that worked fine on the server....but I put a DriverWeapon in so needed to set up the other key for boost.

Its all in that one file....

Re: Boats/KopholusV2Omni boost problem.

Posted: Sun Oct 02, 2022 11:46 am
by captainsnarf
Sure, I'll check it out later today.

Re: Boats/KopholusV2Omni boost problem.

Posted: Sun Oct 02, 2022 1:09 pm
by captainsnarf
I created a new branch and pushed changes to it. Here is the PR

https://github.com/OmnipotentsONS/OmnipotentsONS/pulls

I tried testing it but I don't really have a map to test on. The AlienHop-Flooded map won't load for me. IslandHop, the mutator will replace the mantas but then they are stuck on the ground :lol: Summon command doesn't work in network games so I couldn't do that either.

Re: Boats/KopholusV2Omni boost problem.

Posted: Sun Oct 02, 2022 2:00 pm
by pooty
The AlienHop-Flooded map won't load for me.
It should load, I tested that on the server after I disabled the boost.

I tried the fix locally on dedicated server and it seems to work! Whoo! I am going to load the updated .u file to server now.

Re: Boats/KopholusV2Omni boost problem.

Posted: Sun Oct 02, 2022 2:18 pm
by pooty
Ok it works on the server. Thanks!

There's a bit of strangness on some of the volume boundaries on AH-Flooded, but that map had some oddness to it before the boats...

The boats are also on Dinora.

For those following along at home, you can boost yourself onto dry land and then get stuck/beached...so beware.