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General Comments, Questions about all things OmnipotentS that don't go in other topics/forums
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captainsnarf
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-bored

Post by captainsnarf »

I'm really bored of the same maps with the same strategies. Same people parking the mino in the same spots. Same people taking their favorite OP vehicle and running the maps. Same 6 maps, over and over. We have plenty of maps with regular vehicles. Nobody votes for them. I tried to get the rotation count increased, but people bitch and it gets reduced again. Back to the same 6 maps I guess.

If you don't see me on much anymore it's because I'm playing on the freon servers.
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Super Sanka
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Re: -bored

Post by Super Sanka »

Same here. It would be awesome if we could play some stock maps like artic stronghold more often. I'm only going to vote for maps we usually don't play from now on.
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McLovin
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Re: -bored

Post by McLovin »

Vote early and vote often.

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pooty
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Re: -bored

Post by pooty »

I'm really bored of the same maps with the same strategies
I'm more annoyed and disappointed. Its same shit every night.
Map Rotation is at 13 and people want their MassD, JunkYard, NVM fixes everynight. (Ok so I've been secretly creeping it back up) I am seriously considering map packs.

I realize some maps are better than others, but there's plenty of newer maps and older maps that are fun. There's only a few that want to try new maps and work out new strategies -- hell some of our players still don't understand winning strategies on the overplayed maps. (Like wasting time at 7 on NVM and Bath). And there's plenty of tried and true maps we don't play often enough like TAL, Tyrant.

Even with the newer map edits, it usually takes a few iterations to get it right, as the human players figure out strategies and the map editing gets adjusted--but people usually play something once or twice...and give up or worse yet just start complaining.

There's a good percentage that if they don't like the map they leave and go play fortnight or world of tanks, or just watch beetchucker porn. Then the player count drops which IMO then others say oh well, I don't want to play with just 7 or 8 people and it snowballs.

I am open to suggestions.
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infinitecat
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Re: -bored

Post by infinitecat »

My take is that the real problem are the super-weapons, where you end up with things like dognut spots. Yeah, it's fun to make the big boom-booms but an instant take-down of a node you just built is disheartening. When a standard Goliath attacks a node you have a chance to fight back. In fact, a player on foot has a good chance to beat a Goliath.

Consider, for example, a version of Mass Destruction with the default set of vehicles. It becomes MUCH more strategic and ride-sharing becomes important again.

Just a thought.

(But leave the McLovin Mega Tank map alone. That thing's too damn much fun.)
Last edited by infinitecat on Sat Oct 22, 2022 1:06 pm, edited 1 time in total.
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Re: -bored

Post by McLovin »

infinitecat wrote: Sat Oct 22, 2022 12:29 pm ...
(But leave the McLovin Mega Tank map alone. That thing's too damn much fun.)
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amightytribble
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Re: -bored

Post by amightytribble »

infinitecat wrote: Sat Oct 22, 2022 12:29 pm My take is that the real problem are the super-weapons, where you end up with things like dognut spots. Yeah, it's fun to make the big boom-booms but an instant take-down of a node you just built is disheartening. When a standard Goliath attacks a node you have a chance to fight back. In fact, a player on foot has a good chance to beat a Goliath.

Consider, for example, a version of Mass Destruction with the default set of vehicles. It becomes MUCH more strategic and ride-sharing becomes important again.

Just a thought.

(But leave the McLovin Mega Tank map alone. That thing's too damn much fun.)
^^^^^^THIS^^^^^^^^^^^ and below,,,,,, from one of my few previous posts.....
This thread is the perfect example of why I lurk here and rarely post. I truly appreciate all the work that goes into and has been done to make 'the server' better. But I am frustrated by the lack of acknowledgement that the move to the super fast and super powerful (any vehicle should only be one or the other not both) weapons has drastically changed the feel and pace of the game. Players should be able to play any 'style' as long as they are helping the team. This thread wants to point the finger at "the constant spamming of tank maps" and "lazy tank camping sobs that rarely go anywhere near nodes". Talk about tone deaf. This thread would never have been posted prior to all the super weapons. You are going to have fewer folks running to nodes if they know a flying ion cannon is gonna kill 4 in single shot from halfway across the map. Success will come to the team that plays better together that's axiomatic. The solution to me is simple edit the vehicle database back down. Flying super weapons get the delete key. The Mechs with the fucked up hitbox, the flying saucers that can outrun an Avril, the MAPS that drive faster than a manta flies have thoroughly changed the flavor and pace of the game and some folks like it but a lot do not and the fact that they aren't heard here speaks volumes.
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pooty
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Re: -bored

Post by pooty »

My take is that the real problem are the super-weapons, where you end up with things like dognut spots.

Code: Select all

if they know a flying ion cannon is gonna kill 4 in single shot from halfway across the map
Spot on. Its totally frustrating...and then it hides behind a hill and you can't attack it, unlike a mino which while tough is an easy target.

I agree. And the randomizers are "out of control", Kitchensink was like that by design kind of a anything goes map, same with AJY-Rando. The latest one I built AbandonedCity has most of the super vehicles removed...and I think it plays much better.

I appreciate the input infinitecat and amightytribble.

I am acknowledging that. Happy to revise review or even shitcan certain vehicles.

For example you mentioned the Ion flyer, Omega, it had its range drastically reduced -- prior it was broken as it could Ion you out of avril and even out of shock rifle range so you had no chance.... It could probably get a manuever and speed reduction as well after all it flies.

Same with the Saucers, they need to have the speed reduced as at faster speeds the game itself has trouble tracking hits. The super fast fliers are problematic as anything typically faster than Raptor speed (2000 UU) makes them hard to hit. All the flyers except Saucers,Wyvern and Starbolt use that speed as Max. Manuvering is different Falcon is same speed as raptor, but much more agile.

The Mechs aren't so bad once you learn to Lightining Gun them (takes about 6 shots?).

There's threads on many of the vehicles feel free to post up; and there's also the vehicle guidelines..which I am happy to revise.
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Re: -bored

Post by amightytribble »

still tone deaf...
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Enyo
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Re: -bored

Post by Enyo »

amightytribble wrote: Sun Oct 23, 2022 11:20 am still tone deaf...
The original post from snarf was about getting bored playing the same maps over and over, not about OP flyers. The randomizers and maps with the newer vehicles are the most popular and frequently voted maps, so apparently the majority seems to really like them. Conflating your dislike of these vehicles with snarf's boredom does nothing to solve the boredom he and many others are experiencing.

Then, despite your attempt to hijack the thread, pooty nicely agrees with you and explains his intent to begin nerfing some of the faster flyers, and you reply with "still tone deaf." What a dick.

Perhaps to your surprise, I happen to agree with you that the faster OP vehicles, and not just flyers mind you, have altered the game to a degree where a very small group of very aggressive players can easily tilt the balance. The balance of many maps is now more determined by who gets in the most powerful vehciles rather than teamwork.

It's a two-sided problem we recognize, the effect OP vehicles have on game play, and the fact most players prefer the maps with OP vehicles. But the conundrum is when we raise the map cool down so more of a variety of non-OP vehcile maps get played, about half the regulars won't log on until snarf's "dirty six" maps come back into rotation. The majority like the new toys. So, it's a bit more complex of a problem than admins being tone deaf.
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
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