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Re: General Map Announcement Thread

Posted: Wed Oct 19, 2022 4:43 pm
by pooty
ZoundPack7 loaded up, removed Col. Kilgore

BadgerTaurV2Omni 2.45 - further refinement of Mega Driving/Handling

Re: General Map Announcement Thread

Posted: Sat Oct 22, 2022 7:48 pm
by pooty
ZoundPack8 loaded up.

Arbalests 2.3 viewtopic.php?p=7242&sid=1f2f50e5cccbde ... 90c8#p7242

Re: General Map Announcement Thread

Posted: Sun Oct 23, 2022 10:37 am
by pooty

Re: General Map Announcement Thread

Posted: Sun Oct 30, 2022 2:53 pm
by pooty
PVWraith 1.1 - Fixes for the invisible beam. Should be able to see beam now.
Odin 2.1 - Fixes for the side turret beams (similar to Wraith) -- these link (no stack), heal nodes/friendlies, and drain enemies while healing odin
Omega 2.4 - Fixed Charging Sound, reduce charging time by 1s.

Re: General Map Announcement Thread

Posted: Wed Nov 02, 2022 7:48 pm
by pooty
PVWraith 1.2 - some tweaks to link beam, mercury missle extract
Odin 2.1 - some additional tweaks to links
Mobreaker 1.2 - fixed stereo sound issue, mercury missle extract

Mercury Missle Extract - there were some class name collisions with other vehicles, and WVBanshee. This cleans that up and puts the resources (texture, sounds, meshes) in standalone files WVMecuryMissles.xxx Class names in each vehicle have their own implmentation of the MM, to avoid clashes. This also makes the .u files smaller since the those resources only needed once (instead of per vehicle)

Re: General Map Announcement Thread

Posted: Thu Nov 03, 2022 11:44 pm
by pooty
ONS-MoonMines-)o(-V2 - fixed BatteryLauncherV2 redirect issue.

Re: General Map Announcement Thread

Posted: Sat Nov 05, 2022 5:27 pm
by pooty
Wraith 1.4 - Beam fixes for 2nd Seat Alt-Fire. Its not quite perfect, but its way less buggy than the previous versions.

Re: General Map Announcement Thread

Posted: Wed Nov 09, 2022 8:16 pm
by pooty
ONS-GritNights-TMU-2022-V2 - Updated the previous version, changed some of the vehicles to their updated versions, replaced the Neomaka tank that always seemed odd/useless with GoliathIIs and MirageTanks. Replaced airstrike painter with stormcaster. And no I didn't make the temple any easier.

Re: General Map Announcement Thread

Posted: Sat Nov 19, 2022 10:07 am
by pooty
Wraith 1.51 - Fixed 2nd Seat Alt-Fire Beam, should now be visible to all players. Increased the damage/fire rate slightly on 2nd seat primary fire (it was pretty weak before and mostly useless). Also fixed the Beam so it links nodes via base, energy shield, or sphere (just like the link gun), compared to previously where you HAD to hit the base. Note the linked beam is PURPLE and having more linkers link the wraith doesn't help or link up.

Odin 2.31 - Fixed 2nd/3rd Seat Alt-Fire Beam, should now be visible to all players. Increased the damage/fire rate slightly on 2nd seat primary fire (it was pretty weak before and mostly useless). Also fixed the Beam so it links nodes via base, energy shield, or sphere (just like the link gun), compared to previously where you HAD to hit the base. Note the linked beam is PURPLE and having more linkers link the Odindoesn't help or link up. Also turrets rotate at itself, but it can't link itself.

Re: General Map Announcement Thread

Posted: Sat Nov 19, 2022 11:20 am
by pooty
ONS-Valarna-Randomizer-V7 - Adjusted Vehicle mix, removed mino,mega. Allowed one MAS. Removed some other scorpion types and a few others that aren't popular.