Boom. Not CheckScore. Crashed again tonight with CheckScore disabled.
Code: Select all
EvenMatchOmni: ModifyLogin: Red:2294.07 Blue:2293.17 - snarf going to BLUE
EvenMatch: Overriding player team preference team=255 with team=1
ScriptLog: Found new security actor ONS-DesertJunkYard-TMU-Randomizer-V12-Nova.AntiTCCSecurity for ONS-DesertJunkYard-TMU-Randomizer-V12-Nova.BS_xPlayer
ScriptLog: New Player snarf
PlayerJoinLog: [PLAYER_JOIN] 2023/3/22 22:8:3 snarf 10000
Zound: 22:08:03:763 SetClientClass for: snarf
Log: Opening user log ..\UserLogs\AntiTCC_2023-03-22_21-45_ONSOnslaughtGame_ONS-DesertJunkYard-TMU-Randomizer-V12-Nova.log
EvenMatchDebug: 1523.21 Saving PPH data...
AntiTCC: Saving Anti TCC log ..\UserLogs\AntiTCC_2023-03-22_21-45_ONSOnslaughtGame_ONS-DesertJunkYard-TMU-Randomizer-V12-Nova.log
Warning: ONSOnslaughtGame ONS-DesertJunkYard-TMU-Randomizer-V12-Nova.ONSOnslaughtGame (Function Onslaught.ONSOnslaughtGame.MainCoreDestroyed:020B) Accessed None 'C'
NetComeGo: Close TcpipConnection RETURNER_IP:57460 03/22/23 22:09:19
ScriptLog: Reset Onslaught.
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 103764->101932; refs: 1432755
Warning: ONSVehicleRandomizer ONS-DesertJunkYard-TMU-Randomizer-V12-Nova.ONSVehicleRandomizer1 (Function ONS-DesertJunkYard-TMU-Randomizer-V12-Nova.ONSVehicleRandomizer.RandomizeVehicles:00D5) ** ONSVehicleRandomizer: No MusicReplicator found in level (must be present to change songs randomly)
Warning: ONSOnslaughtGame ONS-DesertJunkYard-TMU-Randomizer-V12-Nova.ONSOnslaughtGame (Function Engine.GameInfo.DiscardInventory:0007) Accessed None 'Other'
Warning: ONSOnslaughtGame ONS-DesertJunkYard-TMU-Randomizer-V12-Nova.ONSOnslaughtGame (Function Engine.GameInfo.DiscardInventory:000F) Attempt to assign variable through None
Warning: ONSOnslaughtGame ONS-DesertJunkYard-TMU-Randomizer-V12-Nova.ONSOnslaughtGame (Function Engine.GameInfo.DiscardInventory:0017) Accessed None 'Other'
Warning: ONSOnslaughtGame ONS-DesertJunkYard-TMU-Randomizer-V12-Nova.ONSOnslaughtGame (Function Engine.GameInfo.DiscardInventory:001F) Attempt to assign variable through None
Warning: ONSOnslaughtGame ONS-DesertJunkYard-TMU-Randomizer-V12-Nova.ONSOnslaughtGame (Function Engine.GameInfo.DiscardInventory:002A) Accessed None 'Other'
Log: Opening user log ..\UserLogs\AntiTCC_2023-03-22_21-45_ONSOnslaughtGame_ONS-DesertJunkYard-TMU-Randomizer-V12-Nova.log
Critical: UObject::Destroy
Critical: UObject::GetFullName
Critical: UPlayer::Destroy
Critical: UNet
Its definitely crashing on the start of the new round, not the end of the last round.
1. ScriptLog: Reset Onslaught. (Starts new round)
2. With CheckScore fix off -- that fixes the focus on the cores and you can hear the countdown before the crash.
So, that does narrow it down, but fundamentally what in UTCompOmni is messing up the end of round, I think that's missing some "cleanup" resulting in the crash on the restart. These warnings here:
Warning: ONSOnslaughtGame ONS-DesertJunkYard-TMU-Randomizer-V12-Nova.ONSOnslaughtGame (Function Engine.GameInfo.DiscardInventory:002A) Accessed None 'Other'
Never showed up prior to these crashes.