
This is demonstrating player movement.
The same thing applies to projectile weapons. Imagine instead of that being a player, it is a projectile moving through the level.
What happens if you were trying to hit the red box?

That's an unreg. The projectile would literally skip over them.
Imagine if we had a high tick rate

It would be a lot harder to get an unreg. The issue is exaggerated the faster the projectile goes. The mino has the fastest projectile, and this is probably why it has more unregs compared to other tanks. With our 30 tick rate and the mino projectile's speed, the projectile will move in large discrete steps on the server, possibly stepping right through targets.
If we increase the tick rate it would help with that. The steps would be smaller.
We've had problems in the past trying to increase the tickrate, but now that we've fixed the bandwidth issues I'm wondering if we can increase it.
"How do you use a wrench dad?"
"Keep tightening until it gives, then turn it back a quarter turn"

We should probably keep turning things up until we break something, then dial it back a hair
