Tyrant Randomizer....

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pooty
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Tyrant Randomizer....

Post by pooty »

So the lagzilla version.

I did some updates on this one. You know the one with the countdown node.

Added the more powerful tyrant scorpion instead of useless Tyrant V2. Updated KingHellHound, LInk Tank to Link Tank 3 so both are now standard versions.

I added some of the link vehicles into the random vehicle mix. This could be fun with the countdown node in play -- imagine link scorp, two players linking the link tank linking the countdown...

So this map actually has several "random features"
1. Node layouts
2. Countdown node in play or not
3. Random vehicles (I didn't set this up)
- Random Scorpion type at one node at the core, usually the node to the right of the core if you're facing out) (Webcaster, Hyena, Link Scorp, Tick Scorp)
- Random Manta on the upper level on the right/left sides (Firefly, Stinger, Mirage Manta)
- Random Tank Spawn under 10/11 was old Flame tank, plasmatank, shocker (yikes), now new FlameTank, Vampire Tank, PlasmaTank, GolitathII
As always random vehicles same for each team.
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captainsnarf
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Re: Tyrant Randomizer....

Post by captainsnarf »

flame tank and short circuit are too OP for this map. Even the goliath is pretty dominant imo.

It sucks when there is a single vehicle that runs the map. You work your butt off only to lose because a stain keeps getting the power vehicle.
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pooty
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Re: Tyrant Randomizer....

Post by pooty »

Short Circuit is gone.

I want to see how the Flame tank plays...might be fun, might be too much.
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Re: Tyrant Randomizer....

Post by captainsnarf »

This was fun. There are still a bit too many tanks for my tastes but I bet our players like it.

I wish there was a way to drop a relic. I kept getting the stupid jumping one :lol: Also, not sure what the 'balance' relic does. I'm not sure the shield relic did anything. I thought it might reduce damage but didn't seem to. The weapon lockers are different but I guess I can get used to it. I have to hunt around for a lightning gun. In renovation they are at the tank nodes. It could use more health power ups.
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pooty
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Re: Tyrant Randomizer....

Post by pooty »

It could use more health power ups.
There is the always on one near core, adds health and shield up to max if you stand there long enough.

I need to test should have gotten random tank under 10/11 not sure its working right as we only got GII.

I can update all the Weapon Lockers.

WRT to relics, I am pretty sure many of them don't work right. Relic of Health, Guns, Infancy work, I think the relic of equilibrium ignores momentum from weapons. Relics might be worth revamping/fixing the code.

I think the Tank/Aegis at 4/5 on the sides, one of those should go. Maybe it should be one vehicle random spawn ( shield tank, or regular tank, GII), ntohing too powerful.
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Super Sanka
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Re: Tyrant Randomizer....

Post by Super Sanka »

Would the stealth relic be OP? :D ss/stealth!

I changed my mind about the randomizer version. This version gives everyone a chance to contribute and is unpredictable. Just that fire tank is too strong
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pooty
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Re: Tyrant Randomizer....

Post by pooty »

There's an invisibility item. Maybe I should hide 1 on each side.
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YEAAAHHHHHHHHHH
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Re: Tyrant Randomizer....

Post by YEAAAHHHHHHHHHH »

Found this from https://www.moddb.com/mods/heaven-of-relics


There are 20 types of relics:
- Relic of Strength: Doubles the damage that you do.
- Relic of Defense: Reduces all the damage you take by half.
- Relic of Health: Regenerates your health.
- Relic of Haste: Multiplies your speed by 1.5.
- Relic of Redemption: Gives you a second chance at life.
- Relic of Vengeance: Creates a big explosion after your death.
- Relic of Adrenaline: Gradually increases your adrenaline counter up.
- Relic of Agility: Provides you a powerful jump.
- Relic of Ammo: Gradually increases your ammunition up.
- Relic of Disability: Makes your target almost stop moving.
- Relic of Guns: Makes you shoot faster.
- Relic of Equilibrium: Distribute damage you take amongst nearby players.
- Relic of Infancy: Decreases you in size.
- Relic of Invisibility: Makes you invisible.
- Relic of Momentum: The momentum of damage is increased.
- Relic of Radiation: Gradually decreases the opponents' health near to you.
- Relic of Translocation: Your location is exchanged with your victim's location.
- Relic of Vampire: Grants you the ability to drain opponent's life damage.
- Evil Relic: Gives you a rare illness.
- Mutant Relic: You become a Mutant (Mutant Gametype).
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pooty
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Re: Tyrant Randomizer....

Post by pooty »

Yep, those are them. Not sure if we want them all, and like I said I don't think they all work. They might be fun on certain maps, but I fear most of our players have enough trouble with vehicles and nodes, and I bet some of our smarter players will use the relics and then we will hear "Hax"
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YEAAAHHHHHHHHHH
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Re: Tyrant Randomizer....

Post by YEAAAHHHHHHHHHH »

This map should definitely have the new link tanks. Then you'd actually have a chance at building up those center nodes. Might be a fun dynamic to this map.

On second thought, i'm locked out of all Randomizer maps. So whatever!
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