If I remember correctly it was PawnCollisionHistoryLength that caused the most issues with the server previously. Maybe the bandwidth fix will allow us to change these without breaking anything.
pooty wrote: ↑Tue Jun 06, 2023 9:16 am
Sure we can try it. I rarely use UTComp with my lower ping, but I can see unregs happening because UTComp has predicted wrong.
Hit F5 while on the server. In the 'misc' menu you can turn off 'Enhanced Net Code'. It might already be off. We experimented over a few different versions changing the default value of that, not sure where we landed.
So several were complaining of more unregs over the last couple days.. not sure the change was for the better?
I also noticed the flak not doing damage close up on a node. Seemed intermittent, but flak ball (on ChainsIsle2) did nothing with netcode on, turned it off and worked fine. I was shooting at the sphere not the base.
pooty wrote: ↑Sat Jun 10, 2023 11:12 pm
So several were complaining of more unregs over the last couple days.. not sure the change was for the better?
I also noticed the flak not doing damage close up on a node. Seemed intermittent, but flak ball (on ChainsIsle2) did nothing with netcode on, turned it off and worked fine. I was shooting at the sphere not the base.
I added a fix for that but I guess it's not working. When aiming at a node we should be using old net code.