From Wormbo's readme
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Mercury Missiles fired while affected by the Double Damage will have a purple
glow and will keep the increased damage even if Double Damage wears off or the
player dies before the rocket hits.
Line up multiple opponents in the distance so a Mercury Missile can hit a
second or maybe even a third opponent after piercing through the first. Doing
this will give you an adrenaline bonus, but hitting teammates this way will
slightly decrease your adrenaline.
You can get an "Eagle Eye" announcement by picking off opponents in mid-air.
You will also hear a headshot announcement when another player's
Mercury Missile blows off your head.
Shield will prevent piercing, but cannot prevent headshots.
Mercury Missiles probably have the highest range of all UT2004 weapons.
They can easily travel across even the largest Onslaught maps like Dria,
although it's almost impossible to hit anything over that distance.
Onslaught maps are probably the only chance for a Mercury Missile to reach its
maximum speed. On Dria this happens about half way across the map from one
powercore to the other.
Don't just stand there zoomed in watching that Mercury Missile flying directly
towards your face! If you have enough time to watch it getting larger, you also
have enough time to dodge it.
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Critical: MutClanManager ONS-AirMars-p00tylicious-V4.MutClanManager (Function ClanManager1h_6T.MutClanManager.CheckReplacement:0000) Infinite script recursion (250 calls) detected
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Exit: Executing UObject::StaticShutdownAfterError