Range

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Enyo
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Re: Range

Post by Enyo »

pooty wrote: Thu Jul 06, 2023 4:05 pm Ok so HeavyTank 2.4 Changes:

FlakDrone:
Firerate to 3.5s from 2.0s

Drone itself:

Code: Select all

 AccelRate=2200.000000
     Speed=4000.000000
     MaxSpeed=10000.000000(Was 23000!)
     Damage=175
     DamageRadius=450.000000 (was 350)
     MomentumTransfer=10000.000000
     LifeSpan=3.000000  (Was 6.0000)
So it fires much more slowly, flies much slower. I also added code so it should be able to be shot down.
It can't go all the way across Valarna but still has a long range. Let's see how it plays out. It still should be useful but not OP.
I'm confused... does the fire rate and speed somehow affect the range? What does lifespan do?
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pooty
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Re: Range

Post by pooty »

I'm confused... does the fire rate and speed somehow affect the range? What does lifespan do?
Fire rate is how fast it fires again, no impact on range. Change here means it only fires once every 3.5s vs 2s. Less spammy.

Speed is just how fast it moves, and Lifespan is how long the projectile lives. So Range = Speed*Lifespan.

So like the mino is 19000 speed, goes pretty far in 1.5seconds (figure 19000+1.5 = 28500
Here speed is increasing, just using 1s interval, 1 s (4000)+2s(6600)+3s(8800) = 19400 (its longer because speed is increasing with every tick (30 ticks/s) but you get the idea.) Flak shots go about 10000 past that. Won't make much difference on most maps, but the open ones it will matter. Plus the updated version drone has much slower "top end" previously it was 20000 speed after 5s or so.
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