VehicleExitFix 1.0

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captainsnarf
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VehicleExitFix 1.0

Post by captainsnarf »

Download here CSVehicleExitFix_1.0.zip

Overrides the vehicle exit function to force you to exit even in tight spaces.

If the space is too tight (like a raptor inside the cabinet on MB) you might crush yourself.

It has an Enabled flag we can set in webadmin in case it causes problems. Code is on the github.
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pooty
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Re: VehicleExitFix 1.0

Post by pooty »

I think we might set a record for mutators.. I'll try to load it up later this afternoon, if you haven't already
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Re: VehicleExitFix 1.0

Post by captainsnarf »

On the server
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Re: VehicleExitFix 1.0

Post by captainsnarf »

you might crush yourself
Seems to happen most of the time. :cry:

UT2004.ini

Code: Select all

[CSVehicleExitFix.MutVehicleExitFix]
bEnabled=false
I have an idea to fix it but won't have time until this weekend.
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Re: VehicleExitFix 1.0

Post by pooty »

Added to the .ini file and restarted. So it should be disabled now.
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Re: VehicleExitFix 1.0

Post by captainsnarf »

thanks!
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Re: VehicleExitFix 1.0

Post by captainsnarf »

New version, download here CSVehicleExitFix_1.1.zip

1.1
- add some spawn protection when exiting, 0.5 sec (configurable)
- use default vehicle exit routine when available
- webadmin support

this is on the server
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Re: VehicleExitFix 1.0

Post by captainsnarf »

Ok, so this didn't seem to work online. Players still running over themselves.

I turned it off via editing the ini file but Leon was right, it didn't turn off. For whatever reason the file didn't save even though I stopped the server. I think I didn't wait long enough. I'll turn it off tonight when everyone is done playing. I'll test on a server next time to make sure it works online before pushing this again.

Sorry guys.
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Re: VehicleExitFix 1.0

Post by captainsnarf »

Ok, new version CSVehicleExitFix_1.2.zip

1.2

- fix webadmin support (needs localized strings to work)
- fix client spawn protection issue
- increase spawn protection to 0.75

This is *not* on the server yet :oops: I want to test it out myself (tomorrow) to make sure.

*EDIT*

Ok this IS on the server now, but I have it turned off.
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Re: VehicleExitFix 1.0

Post by captainsnarf »

Ok, I went ahead and enabled this. I verified it can be adjusted via webadmin so we should be good to go.
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