ONS-Old-Skool

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captainsnarf
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ONS-Old-Skool

Post by captainsnarf »

Download here ONS-Old-Skool.zip

ONS remake of Diealot's DM-OldSkool.

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It's stock weapons/vehicles and includes quadjump, multidodge, and vehicle stunts mutators.
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pooty
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Re: ONS-Old-Skool

Post by pooty »

Code: Select all

 Can't find file for package 'CSOldSkool'
Can you add that to the zip?
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captainsnarf
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Re: ONS-Old-Skool

Post by captainsnarf »

What? I added it to myLevel package. It shouldn't be needed :(
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Re: ONS-Old-Skool

Post by captainsnarf »

Ok, zip updated.
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Super Sanka
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Re: ONS-Old-Skool

Post by Super Sanka »

Is this the one with the hitscan hallway of death?
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captainsnarf
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Re: ONS-Old-Skool

Post by captainsnarf »

Super Sanka wrote: Sun Aug 13, 2023 3:53 pm Is this the one with the hitscan hallway of death?
It has a few long hallways, so probably yes
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Re: ONS-Old-Skool

Post by captainsnarf »

So few issues:

1) can't drive (tanks) up the stairs
2) can shoot kitchen node from projector room node
3) might need a doorway out of the principal's office into the adjacent library room to balance the map more, not sure though
4) avrils only spawn at the core. this is intentional

Anything else? Needs jumppads? teleporters?

I heard calls for more vehicles, but I'm trying to keep this onslaught and not 'vehicle death match'. -singularity-backinmyday
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pooty
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Re: ONS-Old-Skool

Post by pooty »

3) might need a doorway out of the principal's office into the adjacent library room to balance the map more, not sure though
If that's the room I am thinking of yes, it only has one door into the hitscan hallway right?

I called for more vehicles! But smaller ones like Scorpions. Maybe replace the tank with KingHellHound -- it will go up the stairs.

But keep them light. Even getting rid of the tank makes it more "on foot". Maybe a few key jump pads/teleporters to take advantage of shelves/furniture/counters... give it more of 3d vs 2d.

Also some teleporters into other areas/room, unless we want the hallway to the be choke point.

And I am still trying to figure out the multi-dodge think across the walls. I have enough trouble with wall dodges as it is.
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captainsnarf
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Re: ONS-Old-Skool

Post by captainsnarf »

New version! Download here ONS-OldSkool-v2.zip

Changes
- Add door from principal's office to library
- few more vehicles
- jump pads
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pooty
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Re: ONS-Old-Skool

Post by pooty »

On the server!
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