ONS-Old-Skool
- captainsnarf
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ONS-Old-Skool
Download here ONS-Old-Skool.zip
ONS remake of Diealot's DM-OldSkool.
It's stock weapons/vehicles and includes quadjump, multidodge, and vehicle stunts mutators.
ONS remake of Diealot's DM-OldSkool.
It's stock weapons/vehicles and includes quadjump, multidodge, and vehicle stunts mutators.
- pooty
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Re: ONS-Old-Skool
Code: Select all
Can't find file for package 'CSOldSkool'
- captainsnarf
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Re: ONS-Old-Skool
What? I added it to myLevel package. It shouldn't be needed
- captainsnarf
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Re: ONS-Old-Skool
Ok, zip updated.
- Super Sanka
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Re: ONS-Old-Skool
Is this the one with the hitscan hallway of death?
- captainsnarf
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Re: ONS-Old-Skool
It has a few long hallways, so probably yes
- captainsnarf
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Re: ONS-Old-Skool
So few issues:
1) can't drive (tanks) up the stairs
2) can shoot kitchen node from projector room node
3) might need a doorway out of the principal's office into the adjacent library room to balance the map more, not sure though
4) avrils only spawn at the core. this is intentional
Anything else? Needs jumppads? teleporters?
I heard calls for more vehicles, but I'm trying to keep this onslaught and not 'vehicle death match'. -singularity-backinmyday
1) can't drive (tanks) up the stairs
2) can shoot kitchen node from projector room node
3) might need a doorway out of the principal's office into the adjacent library room to balance the map more, not sure though
4) avrils only spawn at the core. this is intentional
Anything else? Needs jumppads? teleporters?
I heard calls for more vehicles, but I'm trying to keep this onslaught and not 'vehicle death match'. -singularity-backinmyday
- pooty
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Re: ONS-Old-Skool
If that's the room I am thinking of yes, it only has one door into the hitscan hallway right?3) might need a doorway out of the principal's office into the adjacent library room to balance the map more, not sure though
I called for more vehicles! But smaller ones like Scorpions. Maybe replace the tank with KingHellHound -- it will go up the stairs.
But keep them light. Even getting rid of the tank makes it more "on foot". Maybe a few key jump pads/teleporters to take advantage of shelves/furniture/counters... give it more of 3d vs 2d.
Also some teleporters into other areas/room, unless we want the hallway to the be choke point.
And I am still trying to figure out the multi-dodge think across the walls. I have enough trouble with wall dodges as it is.
- captainsnarf
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Re: ONS-Old-Skool
New version! Download here ONS-OldSkool-v2.zip
Changes
- Add door from principal's office to library
- few more vehicles
- jump pads
Changes
- Add door from principal's office to library
- few more vehicles
- jump pads
- pooty
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Re: ONS-Old-Skool
On the server!