Map request: Omnipotent version of ONS-Sidaro

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macintoxicated
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Map request: Omnipotent version of ONS-Sidaro

Post by macintoxicated »

It would be so cool if this map were released with all the Omnipotents vehicles included. The map as it is, is a beautiful design but the dearth of vehicles makes it difficult to play.

http://www.hourences.com/portfolio/levels2.htm

https://www.moddb.com/addons/ons-sidaro
Description : Two Skaarj bases battle each other on the banks of a small river - Commercial Project - Epic's UT2004 Add on - Unreal Engine 2
Design and Concept : The level was entirely self designed and conceptualized.
Environment : Except some alien meshes and some textures used for the sky pretty much everything was created entirely by me.
According to Hourences himself, this is one of the maps that were left out of the Editor's Choice Edition Bonus Pack. Legalities at the time prevented him from releasing this piece until February 19, 2021.
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pooty
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Re: Map request: Omnipotent version of ONS-Sidaro

Post by pooty »

Happy to take a look and make an edit from it.
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pooty
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Re: Map request: Omnipotent version of ONS-Sidaro

Post by pooty »

Its got a pretty big wide open area... so any power tanks (mino etc.) or hitscan tanks (railgun) will be pretty lethal.

This might make a good LinkerMadness map, user Link Scorps, Tick, Link Tanks, Vampire Tanks. Those done have a huge range, except turrent lasers on the Link Tank. Throw in a few other vehicles, maybe even Mobreaker (its range is limited), maybe some benders/badgers.
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pooty
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Re: Map request: Omnipotent version of ONS-Sidaro

Post by pooty »

FYI working on it. I added a couple of nodes and now reworking the flow and vehicles.
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pooty
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Re: Map request: Omnipotent version of ONS-Sidaro

Post by pooty »

ONS-Sidaro-)o(-V1 on the server.
This is an edit from the original (same map author as Torlan).
Not terribly vehicle heavy, will pay to team up.
No it doesn't have a Mino.

Looking forward to feedback.
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Super Sanka
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Re: Map request: Omnipotent version of ONS-Sidaro

Post by Super Sanka »

Can we admin force this map after a long grueling match of DJY?
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pooty
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Re: Map request: Omnipotent version of ONS-Sidaro

Post by pooty »

Yes we can, now that I put the required textures and meshes on the server.
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pooty
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Re: Map request: Omnipotent version of ONS-Sidaro

Post by pooty »

So some changes in mind based on play.

Tick Scorps are too powerful to be at the nodes.
Increase the spawn times on the more powerful vehicles.
Change Link Tank to Heavy Link or add another tank (core needs more umph to retake nodes). Maybe a weaker flyer added to core? Raptor?
Potentially play with node layout to make two paths vs. one node to core
Jump pads, maybe teleporter, especially from core to primary... might be fun to have a few others
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captainsnarf
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Re: Map request: Omnipotent version of ONS-Sidaro

Post by captainsnarf »

I only played once but I recall the node layout changed? Is it randomizer? One of the layouts connected through the center which seemed bad, made the outer nodes pointless since you could cut off through the middle, similar to ONS-Tricky
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pooty
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Re: Map request: Omnipotent version of ONS-Sidaro

Post by pooty »

Yes two node layouts. They are similar. But both have middle cut off. I think the node layout needs two paths..and maybe no cutoff since the cutoff can create a short cut.
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