Map request: Omnipotent version of ONS-Sidaro

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pooty
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Re: Map request: Omnipotent version of ONS-Sidaro

Post by pooty »

I'd open up the top completely so flyers can get to the other side and attack AA from behind.
Its pretty open now. You just can go core to core.... otherwise they'll be too many shoot them as they come out of the core

I still need to fix the hole and the messed up spawn point.

I think I want to remove LT and replace with the Vampire tank. I think replace badgers with GIIs. So the only lasers will be the King HH at the cores.

I will add some cover to 7, but I think the key to 7 will be getting your shield tank there.
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pooty
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Re: Map request: Omnipotent version of ONS-Sidaro

Post by pooty »

V6
-Fixed Hole
-Fixed Start under terrain at 1
- Vampire Tank instead of link Tank
- HHound instead of KingHellHound at 7
- GIIs instead of badgers at node.
- Firebug at 8 instead of badger
- Raised the water just a bit so boat doesn't get stuck
- Added some cover at 7. The tanks/ballista will probably be able to splash damage it, but bring the aegis to hold. If it still needs more I could bring the node shield thing from Minus-Nightwolf.
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Re: Map request: Omnipotent version of ONS-Sidaro

Post by captainsnarf »

But... LASERS! :cry: :cry: :cry: :lol:
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pooty
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Re: Map request: Omnipotent version of ONS-Sidaro

Post by pooty »

For those of you laser addicted... there's still King Hell Hound at the cores...
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Re: Map request: Omnipotent version of ONS-Sidaro

Post by captainsnarf »

Aww, but those are basically red laser pointer you play with your cats.

Link tank lasers be like
Image
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pooty
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Re: Map request: Omnipotent version of ONS-Sidaro

Post by pooty »

In deference to you Kent, its like lasing a stick of dynamite.... :D
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pooty
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Re: Map request: Omnipotent version of ONS-Sidaro

Post by pooty »

Need to
1. Fix hole by 7
2. Fix node layout to the triangle one (two paths to 7 I think it just plays better)
3. Reduce water damage to very low/zero. Tanks can cross but they bog down benders and such are fine.
4. Maybe Add bridges for tanks on each end to cross quickly.

I think it played much better without the overpowering lasers.
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Re: Map request: Omnipotent version of ONS-Sidaro

Post by McLovin »

captainsnarf wrote: Mon Sep 18, 2023 9:24 am ...
Image
Love this movie. Real Genius 1985 with Val Kilmer.
https://youtu.be/xuv7SIVNkx8
https://youtu.be/o_S_qfhEeJE
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pooty
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Re: Map request: Omnipotent version of ONS-Sidaro

Post by pooty »

V7
Fixed Hole

Water doesn't do damage. It does impede ground vehicles, especially tanks.. Benders have less trouble. No bridges, the river is an obstacle.

Cleanup some vehicle orientations at 4/6 so they are easier to drive out.

Kept the random node layout, but the simplier layout was in the twice, so three layouts equal chance of getting them.
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Re: Map request: Omnipotent version of ONS-Sidaro

Post by captainsnarf »

Around node 8 at the top there are these transparent green structures. I've gotten my flyer stuck on those things many times now. Can you please add blocking volumes around them so that doesn't happen? You should be able to bump into them without getting stuck in them.
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