Zombie thread with an edit idea:
Keep it "trench"... meaning if you surface, you get the orbital ion. The trench has paladins and hellbenders, wheeled stuff. Paladins can control the choke points, benders can navigate the rough surface. The super weapon for each team's core could be an Odin or Turtle. Maximum link ammo in lockers of course. Might even be a fun map for sentinels.
ONS-Trench-)o(-2023
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- Anonymous.
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Re: ONS-Trench-)o(-2023
https://www.mediafire.com/file/jll63q3yhw5azt9/ONS-Trench-)o(-2024.ut2.uz2/file
Did a large rework; added vehicles, removed some planks, redid node setup.
Did a large rework; added vehicles, removed some planks, redid node setup.
Last edited by Anonymous. on Sat Mar 30, 2024 11:30 am, edited 1 time in total.
- pooty
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Re: ONS-Trench-)o(-2023
On the server. Curious to see how this one plays.
I wonder for new map edits that are radically different or new maps, if we shouldn't add some kind of descriptor to the map name like TEST or BETA?
I wonder for new map edits that are radically different or new maps, if we shouldn't add some kind of descriptor to the map name like TEST or BETA?
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Re: ONS-Trench-)o(-2023
I don't like that because TEST is still on Harbor but that map is essentially complete. Removing it requires extra work and resets the play counter unless it's manually changed in the ini. Every map is a "beta" if you look hard enough, but in this case nothing should be severely wrong.
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Re: ONS-Trench-)o(-2023
New maps are already on the bottom of the list. That's easy enough.
Re: ONS-Trench-)o(-2023
4 primaries is way too overkill. With players that sometimes struggle to go to nodes to begin with, expecting them to deal with all 4 primaries is impossible. Its the same reason why I updated Hyperblast's link setup to only have 2 primaries instead of 3. Also, with how few fliers there are, your team can't get to all the primaries to defend them. Maybe something like keeping the two primaries closest to the core and then connecting those to the far nodes and those connect to the middle.
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Re: ONS-Trench-)o(-2023
For now I will keep it at four primaries. I like the fast pace, and there are no spawns at the middle nodes so you have time to recover if they get one up.
I made a few changes since last night:
I made a few changes since last night:
- Firebug health 600→350
- Removed some more planks
- Downscaled cores to .75x, moved the cores back so you won't get stuck in the pipe if you fall in
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Re: ONS-Trench-)o(-2023
On Server.
I renamed ONS-{UEM}-Harbor-)o(-TEST.ut2 to ONS-{UEM}-Harbor-)o(-V1.ut2 Since that one is complete and plays well.
Doesn't really matter about the play counter.
I renamed ONS-{UEM}-Harbor-)o(-TEST.ut2 to ONS-{UEM}-Harbor-)o(-V1.ut2 Since that one is complete and plays well.
Doesn't really matter about the play counter.
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Re: ONS-Trench-)o(-2023
https://www.mediafire.com/file/jll63q3y ... 2.uz2/file
An interesting detail I found out about the mapper is that he was a lead level designer for all the UTs except UT99 and is still with Epic. The amount of detail that went into this map is insane, perhaps it was meant to be released with the game or in a map pack but that never came to fruition.
- Reduced the volume of ambient sounds
- Made the bridges that go over the trenches accessible from the middle; before they were a one-way that could only be accessed from each team's side
- Draco health 225→200
An interesting detail I found out about the mapper is that he was a lead level designer for all the UTs except UT99 and is still with Epic. The amount of detail that went into this map is insane, perhaps it was meant to be released with the game or in a map pack but that never came to fruition.