ONS-Magnanimous_Lucid(B8)_ExJ

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pooty
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ONS-Magnanimous_Lucid(B8)_ExJ

Post by pooty »

I think this will be my next project....update this one
http://www.omnipotents.com/omni-ut2004- ... 8)_ExJ.ut2
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Re: ONS-Magnanimous_Lucid(B8)_ExJ

Post by pooty »

ONS-Magnanimous_Lucid-)o(-V1 - On Server...

Big Map, lots of different places/feels to it. Added Omni Vehicles and some goodies. It is a very asymmetrical map, which I know aren't really popular...but to me its like 2 maps in one... Tried to make it balanced in vehicles...routes.

Remember this is a V1 and so it will likey need some feedback and revisions.
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Re: ONS-Magnanimous_Lucid(B8)_ExJ

Post by pooty »

So played this here: https://omnipotents2.site.nfoservers.co ... match=7283

A couple of things to change:
- Remove collision on the lightposts so you can drive through them (minus is like that).
- Add a flyer to each core... maybe Link Flyer might be good.
- May have to add some Blocking volumes on the bridge railings -- mino gets stuck easily. Megabadger might be better than Classic Mino.
- Maybe add in a few of the various manta types (right now mantas are all stock mantas).

The building side seemed to be weaker which was opposite of what I thought -- but I think some of that is map learning, as the one primary is right outside the core basically, but not sure people knew which ramp to use. This map will take a bit more time to learn best paths, key nodes (14 IMO is a key node).

Boats were quite useful.

There's a weird bug/interaction with the Gator that it launches out of the water if the exit angle is steep.... not sure if that's a map thing or vehicle thing.
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pooty
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Re: ONS-Magnanimous_Lucid(B8)_ExJ

Post by pooty »

V2 - Quick Edit.
- Removed Collison on lightposts.
- Fixed road edges on the brige. Keep in mind you'll get stuck if you drive OFF the road and into the railing.
- A few vehicle tweaks. I didn't add a flyer but upgraded the mantas at the core.
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Re: ONS-Magnanimous_Lucid(B8)_ExJ

Post by Lipka »

never got the double damage . kept falling off rocks
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pooty
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Re: ONS-Magnanimous_Lucid(B8)_ExJ

Post by pooty »

I'll check it.. some of the pickups were there in the original edit.... some I added.
Was the DD in the water?
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Re: ONS-Magnanimous_Lucid(B8)_ExJ

Post by pooty »

Couple of items to fix/double check
- Make sure Levis make it out of the cores -- should be able to but some reported they can't, maybe Dark Levi is good here.
- Vehicle teleporter in the Sub Core is broken (should quickly take you outside)
- Add at least one decent flyer to the cores

There was some discussion that the Desert/Caves side was stronger, so I'll revisit the vehicles on the city side. The map is quite asymetrical so there might be different vehicles for each side.
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Enyo
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Re: ONS-Magnanimous_Lucid(B8)_ExJ

Post by Enyo »

pooty wrote: Thu Oct 05, 2023 2:34 pm Couple of items to fix/double check
- Make sure Levis make it out of the cores -- should be able to but some reported they can't, maybe Dark Levi is good here.
- Vehicle teleporter in the Sub Core is broken (should quickly take you outside)
- Add at least one decent flyer to the cores

There was some discussion that the Desert/Caves side was stronger, so I'll revisit the vehicles on the city side. The map is quite asymetrical so there might be different vehicles for each side.
It is a very lop-sided map. And I'm not sure if it's the cave side, but the side that has a bunch of nodes clustered very near the core seems to be stronger. We were winning pretty easily on that side despite a much weaker team, but lost it anyway once the stains started taking the only 3 good flyers on the map, which all spawn at the core. Map needs a good flyer or two (or 3 or 4) added at some nodes to hopefully help mitigate the stains wasting them.
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Re: ONS-Magnanimous_Lucid(B8)_ExJ

Post by FuriousRabbit »

Why did you have to ruin it by putting in a lamprey?
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Re: ONS-Magnanimous_Lucid(B8)_ExJ

Post by pooty »

What's the objection to the lamprey? too powerful?

Right now the vehicles are even per side (except I think for boats). I think city side might need some flyers, as the caves side nodes are much more protected from above... and maybe some faster tanks/badgers, that the cave side doesn't have.
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