ONS-Magnanimous_Lucid(B8)_ExJ

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pooty
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Re: ONS-Magnanimous_Lucid(B8)_ExJ

Post by pooty »

Sure, let me finish up some changes on V5...

Here it is. http://www.omnipotents.com/mapdev/ONS-M ... )o(-V5.ut2

I updated some of the vehicle layouts at Node 8, and made a few vehicle tweaks on the Cave side. If we can smooth the terrain, it should be pretty good.
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Anonymous.
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Re: ONS-Magnanimous_Lucid(B8)_ExJ

Post by Anonymous. »

I got this error when pulling the deps from the redirect. I guess it can be ignored?

Image

Anyways, here it is https://www.mediafire.com/file/1s09lcs3 ... 5.zip/file. I also slightly reworked the area between red core/11 as it was extremely cluttered.

I think a lot of spots on the city side need more lighting as the sunlight is blocked by the skyscrapers.
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pooty
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Re: ONS-Magnanimous_Lucid(B8)_ExJ

Post by pooty »

Yes, you can ignore those, it comes from the Crusader Shield Bender.

Thank you, I'll pull it down and go through it. I may tweak the vehicles a bit more.
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