Sure, let me finish up some changes on V5...
Here it is. http://www.omnipotents.com/mapdev/ONS-M ... )o(-V5.ut2
I updated some of the vehicle layouts at Node 8, and made a few vehicle tweaks on the Cave side. If we can smooth the terrain, it should be pretty good.
ONS-Magnanimous_Lucid(B8)_ExJ
- Anonymous.
- Posts: 372
- Joined: Sat Jun 12, 2021 10:54 pm
Re: ONS-Magnanimous_Lucid(B8)_ExJ
I got this error when pulling the deps from the redirect. I guess it can be ignored?
Anyways, here it is https://www.mediafire.com/file/1s09lcs3 ... 5.zip/file. I also slightly reworked the area between red core/11 as it was extremely cluttered.
I think a lot of spots on the city side need more lighting as the sunlight is blocked by the skyscrapers.
Anyways, here it is https://www.mediafire.com/file/1s09lcs3 ... 5.zip/file. I also slightly reworked the area between red core/11 as it was extremely cluttered.
I think a lot of spots on the city side need more lighting as the sunlight is blocked by the skyscrapers.
- pooty
- Posts: 4535
- Joined: Sat Apr 03, 2021 10:22 am
- Location: Michigan
- Server Sponsor: Yes
- Server Admin: Yes
Re: ONS-Magnanimous_Lucid(B8)_ExJ
Yes, you can ignore those, it comes from the Crusader Shield Bender.
Thank you, I'll pull it down and go through it. I may tweak the vehicles a bit more.
Thank you, I'll pull it down and go through it. I may tweak the vehicles a bit more.