https://wiki.unrealadmin.org/Netspeed_Tutorial_(UT)
But per Snarf:
Without our bandwidth removal mod, we can increase the netspeed. (100 is 100 KB/s, so for 32 players = 3.2 MB/s (Bytes, not bits) Not exactly burning up the network pipe. Even at 200K is 6.4 MB/s (51 Mbits/s) (which back in the day would have been unthinkable, but now with most servers on 10+ Gigabit networks not a big deal). For each person, 200 Kb/s is only 1.6 Mb so those of you still on AOL or Compuserve need to upgrade...and/or stop your continuous OnlyFans streaming....Unrelated, I noticed at 70 tick last night we were pushing 95kbs from the server. Thank god for bandwidth fix, but also setting MaxClientRate=100000 might not be enough. We might need 200000 if we increase tick rate further.

All that being said, do we need more than 70 ticks?